Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alxertion

16
Posts
2
Followers
A member registered Oct 07, 2019 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Fun, clever, and has great music (absolutely love that the music notes are reversed too occasionally).

Agreed with the other commenters that the writing is great, and I found the minigames funny and well-designed.

Creepy and gross. Great game!

Art-wise, looks good, and I like the gameplay concept too. It is a bit easy though, and I also got into a deadlock by only having archers (they don't seem to attack the enemy "gems")

Lliked the groovy music and the art (especially the 2nd enemy's bite animation, very well done). Also liked how when you died, the wizard had a little quip to say. There was an annoying biter that turrets wouldn't attack in the bottom part of the dungeon, but other than that very fun!

I didn't get it at first, but when the "cheating" mechanism clicked it got interesting. I liked the concept

Thank you for playing! Having enemy attacks as cues too would help with player focus, agreed

Indeed it was, both composing itself and building the music loop behaviour -- thank you for playing & glad you had fun!

Thank you for playing, and for the feedback! All valid concerns, more balancing, enemy types and a more rewarding start would help the flow a lot

Simple, straight-forward and quick fun. The gameplay itself could be addictive if expanded upon

(1 edit)

Thank you for playing! (and nice little rhythm game too,  it's nice to see more music-based approaches to the theme!)

Very fun, once you get the hang of it -- I like how you can get to a "flow" state once the songs become more complex, and that's no easy feat to achieve.
I agree with Quy's idea of increasing the lead time, even on easy while I got 86% (585/676), some sections had unpredictable keys that I could probably only get right by memorizing them.
Some more polishing and variations could make this a full, standalone game (eg even smoother note detection, some kind of fail state, maybe penalties for hitting wrong keys and visual cues too, variety in "maps"?). It's a great concept that can be expanded upon.

Thank you for your review!
Sound effects had to be cut due to time (or any other extra damage markers, except the enemy flashes), I do agree more cues would've helped. Happy you reached the end and enjoyed it!

Interesting concept
Feels a bit confusing regarding how Gloops interact with each other though (eg if you can calculate some "score" yourself beforehand, or what the threshold is to pass)

cute idea, and snappy controls