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Breakout Drift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #790 | 3.862 | 3.862 |
| Overall | #1092 | 3.632 | 3.632 |
| Enjoyment | #1406 | 3.379 | 3.379 |
| Style | #1465 | 3.655 | 3.655 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are driving inside of a shrinking planet, and you have to breakout before you run out of space!
Development Time
96 hours
(Optional) Please credit all assets you've used
Assets:
Tiny Car Controller Advance by David Jalbert
Nebula Skyboxes by Road Turtle Games
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Comments
Control of the car was pretty diffictult and the booster thing went down pretty quickly (at least in the beginning its hard to go above "default speed". But well made nonetheless! Driving on the inside of a sphere and the sphere shrinking was pretty unique :)
that was an unexpected twist on the theme! First I thought that it was just an arcade racing game and then I lost my first level and saw what was happening, I love it!
What a genius twist on the theme! Sometimes the car understeered a lot and I couldnt turn at all but besides that I didnt really encounter any bugs! What I would say though is that the different levels need something to mechanical to differentiate them so they are not only more interesting and varied but also more memorable.
But still great idea, great execution and Id love to see you expand (get it?) on that idea
Edit: Maybe an idea would be to make things like trees breakable at a certain size, so you can still have a shot at going to the speedlimit
thanks for the detailed feedback! as one comment suggested, i think i will make the goal “travel x distance” which will make it far more interesting.
VOD https://www.twitch.tv/videos/2231983146
This was a bizarre experience for sure, but not a bad one by any means. I do enjoy racing games but this more so devolved into fist fighting the physics engine being very goofy when things start to shrink. The controls are a little wonky and I imagine that too mostly just has to do with the bizarre circumstance of cramming a car inside a full sphere.
That being said I did have a fun time with the concept, it gets a little repeatitive and could've used a bit more variety between the levels but that what it be in a jam. The style is consistent and clean which I appreciate. I don't know how difficult it would be to polish the controls and the physics but I can see how you could expand the concept into a bigger scope if you get real ambitious with it, otherwise it was just alright as a little fun experience.
camera gave me a little motion sick by not being able to control it. Also Cursor.lockState = CursorLockMode.Locked; will hide the mouse. liked it BTW
Fun concept!
Cool game! I love the concept and the game felt pretty well polished.
It was a little difficult to get the hang of the controls and the first level felt too difficult. But I eventually got the hang of it and had a good amount of fun with it. Would be cool to add some more mechanics that give you speed boosts, like maybe speed pads. Or adding a drift mechanic that gives you a speed boost would be really cool (like in mario kart)
Overall really nice game!