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A jam submission

Tokyo racerView game page

Drive on Tokyo, scale your car.
Submitted by Dani — 2 days, 56 minutes before the deadline
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Tokyo racer's itch.io page

Results

CriteriaRankScore*Raw Score
Style#53822.2272.778
Creativity#57402.2272.778
Overall#58442.1082.630
Enjoyment#60261.8712.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can scale the car, just a visual stuff.

Development Time

48 hours

(Optional) Please credit all assets you've used
A and D keys to drive. Arrows to scale.

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Comments

Submitted(+1)

Got the feeling of those first games that could be made with outdated 3d systems like the 3d game maker or 3d rad.

Submitted(+1)

Hey, someone else made a racing game! it gave me old GTA vibes

Submitted(+2)

The concept is really cool and i think has a lot of potential, i haven't really seen that mechanic before in a racing game. but it feels like it is always more advantageous to just stay as thin as possible to avoid collisions, it doesn't really make me switch shapes

Developer

 Yeah, that's true! We had a lot of problems with Godot vehicle physics and we couldn't introduce the situations where different sizes are better.