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Tokyo racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #5382 | 2.227 | 2.778 |
Creativity | #5740 | 2.227 | 2.778 |
Overall | #5844 | 2.108 | 2.630 |
Enjoyment | #6026 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale the car, just a visual stuff.
Development Time
48 hours
(Optional) Please credit all assets you've used
A and D keys to drive. Arrows to scale.
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Comments
Got the feeling of those first games that could be made with outdated 3d systems like the 3d game maker or 3d rad.
Hey, someone else made a racing game! it gave me old GTA vibes
The concept is really cool and i think has a lot of potential, i haven't really seen that mechanic before in a racing game. but it feels like it is always more advantageous to just stay as thin as possible to avoid collisions, it doesn't really make me switch shapes
Yeah, that's true! We had a lot of problems with Godot vehicle physics and we couldn't introduce the situations where different sizes are better.