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A jam submission

Gravity PoolView game page

Get pulled in.
Submitted by giorgio-teamrto — 1 hour, 4 minutes before the deadline
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Play game

Gravity Pool's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#3744.0774.077
Overall#7283.7643.764
Style#9293.9083.908
Enjoyment#15933.3083.308

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can change star scale, it changes the gravity, which is the only control you have.

Development Time

96 hours

(Optional) Please credit all assets you've used
Everything is self made, APART FROM:

some audio taken from https://pixabay.com/sound-effects/search/solar/

Asteroids: https://assetstore.unity.com/packages/3d/environments/asteroids-pack-84988

Laser barrier https://assetstore.unity.com/packages/tools/particles-effects/volumetric-lines-29160

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Comments

Viewing comments 60 to 41 of 67 · Next page · Previous page · First page · Last page
Submitted

The stylization is top notch on this game. The levels were good as well. I would agree with some comment on the camera and freeze before jumping into action, so we can make a better plan. Overall, this is a very well-made game

Developer

Thanks so much! Yeah the camera freeze is a piece of polish we really wish we had got into the game before time ran out, lesson learned eh.

Submitted

I think this one is my favorite game so far! The sound the gameplay all great 
I only really do not like the camera controls. it very frustrating to have it swatch from top down to third person all the time. 

Developer (1 edit)

Yeah, allowing the player to take control when they want and potentially freezing time before the game starts is something we wish we'd gotten into the game first. Thanks a lot for playing!

Submitted

I really like this. The controls are pretty intuitive, the puzzles all feel unique, and the visuals and audio is very pretty. The difficulty curve felt mostly right. I liked how there were a few later puzzles that were pretty easy, as they served as a nice break from the more challenging puzzles.

Starting the levels in the behind-asteroid camera instead of the top-down camera gave the levels a more cinematic feel, which I think is important, but it also made the first few second of each level feel a lot harder and more stressful than I think they needed to be. Maybe if you started the asteroid further back, and didn't let the player control anything until the asteroid got to its original starting point, you could keep the best of both worlds.

Similarly switching to the behind-asteroid camera when the asteroid started going out of bounds felt kind of annoying, as often the asteroid wasn't beyond saving yet at that point. Taking the camera out of the player's control makes sense if the player has already lost, but I'd rather the camera remain under my control right up until that point.

Other than a few gripes with the camera, this game was pretty damn good. Well done.

Developer(+1)

Thanks a lot for all the feedback! We agree with you completely on the camera. We have a rather brute force solution for camera selection at the moment, and as it removes control/view from the player, this is inadequate. I think our lesson is that if were going to take away control/vision we need it to either be for a gameplay reason, or tread very carefully. Cheers for playing!

Submitted

Really like how you have the "spacetime fabric" thing going, but it did feel kinda strange that black holes had such a small radius of affect lol

Also, I wish I had more time to look at the whole puzzle before I suddenly had to make choices - it made solving things a little stressful, and then I had to wait through a whole cutscene to get back to where I was

Developer(+1)

We've been thinking a "press a to start" on a frozen top-down version of the level would go a long way to improving it. Thanks a lot for the feedback.

Submitted

Really cool mechanic manipulating the gravity of meteors! My main issue was with the camera starting of from a view I felt did not benefit me much and wouldn't switch view when I press the button. But the graph and visuals worked well for how simple they are at communicating the strength of my gravitational pull. 

Developer

Thanks a lot!

Submitted

Very unique idea,  love how it plays with the theme and scale on such a massive... scale! Didn't exactly *enjoy* myself but I was intrigued the whole time. Almost beat the two star level but then the camera starting bugging out and I couldn't see what I was doing.

Had a lot of issues with the controls. Constantly fighting the camera. Tried kbm and controller but both were awkward in their own way.


Really great idea and execution of the core idea, I just with that I could interface with it better.

Developer(+1)

We didn't spend enough time with the controls, as is becoming evident from the feedback. To us they were fine, but obviously, we had been playing the game non stop for 4 days. Needed playtests from people unfamiliar, like now! Thanks a lot!

Submitted

Extremely unique idea, I love the concept. Some of the mechanics were a little difficult to understand in terms of keybinds, but not hindering enough not to enjoy or understand the game. Very good job!

Developer

Thanks very much!

Submitted

The game looks amazing and the idea is executed very good!

Developer

Thanks so much!

Submitted

Wow! Phenomenal idea!

Developer

Thanks a lot!

Submitted

Really loved the take on this concept! The change in perspective was really cool and the mechanic was creative and impressive, I enjoyed this interpretation of the theme :) I was a bit confused by the controls and the motion of the asteroid, I understood level 1 but then the leap to level 2 felt a bit much, I just needed more time with the controls I think :) Great job

Developer(+1)

We built the whole game on controller and then rushed the keyboard controls at the end, big mistake. We even removed camera control, which was on wasd, and didn't rebind things over there, which would have been so much better. Thanks a lot for the feedback!

interesting take on the concept

Developer

Thanks!

interesting take on the concept

Submitted

this is such a creative idea and i did enjoy playing it, but i got stuck in the level with 2 suns, 1 planet and a laser lol cause i found it hard to get used to the controls. good game though

Developer(+1)

Thanks a lot!

Submitted

Space is such a perfect fit for this theme and the game presentation ties everything so well, nice job!

But I had some problems with the cam, mainly when it changed perspectives automatically, it only confused me.

Developer

Yes the camera has been a divisive topic! Thanks a lot for the feedback

Submitted

Such a cool concept. The visuals combined with the music gave me chills. The view change button was kinda unreliable unfortunately which caused some frustration, but the puzzles were enjoyable nonetheless.

Developer

We ran out of time to tune the camera :(. Big mistake, learned that if were going to take control away we need to be far more careful on how we do it.

Submitted

Very nice presentation! Sometimes I wished the "1st person view" at the start of the level had switched sooner (or may be the rock could have started farther away), but overall it was great fun! Nicely done! :)

Developer

Yeah the camera needed a bit more work to really express it's potential, we didn't have time to standardize how the camera shifted properly. Thanks a lot!

Submitted

Love the concept ! Beeing a sort of space-time god is really cool :)

Developer

Thanks a lot!

Submitted

I really liked the music and the concept. The camera kind of wigged out a little on a couple of levels when I tried to press tab to change view, but other than that it was a fun and interesting gameplay mechanic. Congrats, and good luck!

Developer

We ran out of time to tune the cameras, it's been a divisive topic haha. Thanks for playing!

Submitted

Great minds think alike eh?

Top notch visuals and music, Great Job.

Developer

Indeed they do!

Submitted (1 edit)

loved the concept! and the graphics omg

Developer

Thanks so much!

Viewing comments 60 to 41 of 67 · Next page · Previous page · First page · Last page