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A jam submission

Scaling Scales: A game by IonRobinView game page

Help Bleebo the robot find the 6 dragon scales, clime and fall in this tiny very purple platformer
Submitted by IonRobin — 2 hours, 8 minutes before the deadline
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Scaling Scales: A game by IonRobin's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#10623.5223.522
Overall#21103.2903.290
Style#24833.2613.261
Creativity#31383.0873.087

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You explore through caves filled with glittery scales to find 6 dragon scales, the player character can scale up or down in size and you also collect gold weighing scales as coins.

Development Time

48 hours

(Optional) Please credit all assets you've used
Jump sxf: by https://freesound.org/people/EilasSFX/

Collectable collected sfx: by https://freesound.org/people/jhyland/

Dying sfx: https://freesound.org/people/Jofae/

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
(+1)

Neat little game. The controls felt responsive, although the game did slow to a halt sometimes when I became big and broke through blocks.

Submitted (1 edit) (+1)

What a cool little game! I loved the added extra of the hidden paths and pickups. I got frustrated on the last level though, the 1 gap jumps (Only one 1 hight corridors where you have to jump) seem a bit too punishing. Also I was struggling a bit with the fact that you can only scale up of you have enough space width wise, e.g. when you are standing next to a wall on your right you can't scale up, I feel like the game should just check if there is enough space in the other direction and then push you accordingly.

A small note, you should look into setting your rendering to nearest, to avoid getting blurry pixels (on the platforms it is very visible)

Enough complaining though, I think you made a really cool platformer with a cool mechanic! I really enjoyed it! Well done!

Submitted(+1)

Realy nice little game, loved the main mechanic! Good job :D

Submitted(+1)

Nice little game for 48 hours! Really cool TRIPLE use of the theme,  for creativity. The only thing i would criticize is that i didn't LOVE the style, i think that's most likely sacrificed for the creative use of the theme as it looks a bit strange with the golden scales yk. But overall solid game, interesting use of theme, or should i say THEMES lmao.

Submitted(+1)

This is a really smooth, fun platformer for only being made in 48 hours! Like others have said, the coyote timer may need a bit of a buff to make some of the later jumps, but I still really enjoyed it. Nice work!

Submitted(+1)

great work for a short timeframe  like this but the game is working and the platformer is fun so good job (you might need a bit of optimisation but that's okay !)

Submitted(+1)

Really impressive work for 48 hours!

Great theme integration, I really like the idea of a scaling character in a platformer, and there's a good number of levels exploring that concept. The branching paths and hidden collectables are a really nice touch too.

The web version seems to lag a bit when a new particle is emitted, you mentioned in the description that you're still new to Godot, so just for the future Godot currently doesn't automatically cache particles in web games which is causing the lag spikes. To fix this, you need to create your own system, and for game jams that can be as simple as an off screen node that holds a copy of all your particle emitters which are set to fire at the start of the game. It's not the best system, I wouldn't use it for any larger games, but it works great for something made over a weekend and keeps the in-game lag spikes to a minimum.

Developer(+1)

oh wow tysm! ill definitely look into doing this in future, i know the particles were causing issues so knowing a possible cause and solution is great!! <3

Submitted(+1)

Amazing work for being done in 48 hours! Congrats!
As some other comments said, I would add/increase the coyote timer to make it a little bit easier on the longer jumps. It wasn't too difficult on the first 5 levels, but on lvl 6 having no checkpoint and multiple difficult-to-time jumps made that level extremely hard.
Overall really nice game! Good job!

Submitted(+1)

This is a great little game for a solo entry made in 48 hours! Unfortunately, I kept having trouble on one of the jumps in level 2, but the art looks quite nice. The game definitely would have benefited from grabbing some free game music online to set the atmosphere.

Submitted(+1)

First off, great job on this platformer! The scaling mechanic really adds a unique twist to the gameplay, and it’s used cleverly in the level design. I loved how the game encourages players to explore and find optional collectibles by taking on more challenging paths—such a nice touch!

I did find some of the jumps a bit tough, especially without checkpoints, which can be a bit punishing for less experienced players. Adding a bit of coyote time could help make those tricky jumps feel more forgiving. This jump on only the second level felt pretty brutal. I died here so many times before I got it just right.



Overall, though, this was a really fun experience, and the visuals were super cute. Keep up the awesome work! Thanks for sharing your game!

Submitted(+1)

Cute game! I especially like the fact that you've included some extra content/challenge in the levels. That's usually what really make a game go from good to great. Nicely done!

Submitted(+1)

Very enjoyable,a background music would make this even better

Viewing comments 32 to 21 of 32 · Next page · Last page