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TradeTrails's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #872 | 3.935 | 3.935 |
| Overall | #1060 | 3.645 | 3.645 |
| Enjoyment | #1089 | 3.500 | 3.500 |
| Creativity | #1748 | 3.500 | 3.500 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale up your trading empire by building new trade routes, buying ships and purchasing upgrades
Development Time
96 hours
(Optional) Please credit all assets you've used
https://danqzq.itch.io/leaderboard-creator
Material UI Icons
Sonniss.com - GDC Audio Bundles
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Comments
Thank you to everyone for playing and your amazing feedback it means a lot❤️❤️❤️
Please do add the game to a collection and Follow me on itch for updates and new game releases
Reminds me a lot of a simplified version of Slipways, which is a fantastic game so this is also pretty fun! Hazardous areas are a nice addition to the formula
I had never heard of slipways before the jam, but other people have said the same - so I am studying it!
Thanks for playing
Great game, tho it's a bit hard for me to understand at start. but overall great!
Interesting game and definitely has potential. I like this resource management type of game. This one is a bit tedious but considering a jam entry, this is more than good enough. Well done!
Thanks for playing and your feedback - yes currently working on removing the tedium for the post jam update!
Very interesting concept, though not my kind of playstyle, I have played it longer than I expected.
Its definitely the kind of game that you need to take time to understand what's happening before you know what you're doing, something which I actually admire when developers do so and not mention every detail the game would have.
Something I'd want in the game though if you could: would want the routes to passively show how many ships there are on that route, I find it slightly irritating that I have to look at every route to make sure it has max number of ships in it.
Whether or not that would be strategically smart, I wouldn't know but very impressive considering its solo developed, well done!
Yes route management and ship assignment is very irritating - I am currently adjusting the design to stream line things and remove some of the frustration and tedium!
Thank you for your kind words and playing my game!
Interesting game. yes, it could do with some polishing, but I see potential. After all, we only had 96 hours.
Yes exactly - thanks for playing!
As has been pointed out, the lines are too short, doesn't feel like I can do anything. It's very tedious to click/hover on each and every planet to see production/demand -Create icons for demands/production and have them visible at all times. That would make the game way less tedious to play, and much more smooth!
I relly love the concept here, I will definetly play this if it gets polished more :)
Yea could not agree more - there are loads of trades with the smaller size, but they are hard to find and its tedious to find them as you say!
I am already working on an update to address these issues
Thanks for playing and I appreciate the feedback ❤️
So difficult to draw the trails. The route cannot follow when I move my mouse a little faster. I would suggest clicking the two planets and then automatically a route between them is generated.
There is currently a max length that is quite small - this has been removed for the Update...
Drawing the routes is a core part of the game to come up with interesting routes and to navigate around the routes that you made.
Thanks for your feedback and thanks for playing❤️
great game! i think it would be good to have a 2x somewhere(or i could have miss it). kinda hard to know where to begin; could give a arrow to on a certain planet!
Thanks for playing, Yea working on fixing the how to start and finding good trades for the next update
Great game! Kept me occupied for a solid half hour, which for a jam game is quite rare! Its the music isnt it? LOL
Over all fund game, reminded me a little of starsector, just on a minimal scale. Great job on the game, I hope to see it expand in the future!
Issue wise, I didn't run into any issues, besides the trade route length became quite useless after 2 or so upgrades. Overall all, the SFX were fitting, i like the amount of zoom control I had over the map. Art was in line with the style of the game. Good job!