Really creative use of the theme! I loved everything about this game, the tone, colors, art, everything!
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FracTale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #862 | 3.941 | 3.941 |
Creativity | #1401 | 3.627 | 3.627 |
Overall | #2807 | 3.085 | 3.085 |
Enjoyment | #6534 | 1.686 | 1.686 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's a friggin' fractal.
Development Time
Comments
Ooh, I love the idea of a game playing on a fractal, the ultimate infinite zoom! Unfortunately, even with the page description, I couldn't really figure how the game works. Managed to fight a couple of guys, but no idea what exactly I captured and how those colored resources work. I think there's potential for a cool game in here, you probably just need a bit more player guidance.
It's a neat idea using fractals as the basis for the game but none of the cool looking battles I see in the gifs happened for me. It just sorta showed that I had conquered everything the whole time, couldn't make sense of why the different colors were gaining points or not.
Unfortunately this control scheme makes the game difficult to play, it's an interesting mechanic
Stylistically awesome though, both graphics and audio
The controls are really strange and feel like a throwback to the past. Why not make the wasd keys move the player and let us shoot using the mouse? I can't think of any reason not to.
The game is needlessly tricky. It's a shame because it looks and sounds great and very creatively fits the theme so well. Please just fix the controls and you could have a really interesting and fun game. It pains me to see something amazing falter on such a minor problem that's just a bizarre design choice.
Hey! Congrats on finishing your game!
This game is just oozing character. In the good way. Its look is super striking and reminds me a lot of games from a much older generation.
I had no idea what I was really doing. I tried playing, then read the instructions, then tried again, then re-read the instructions. I'm still not sure what I was doing.
I know I needed to "capture" zones. And then I would get some amount of a color, but that number was constantly changing? I saw other commenters struggling with the Fight or Trade, so I knew to press one of those buttons, but I don't know what I did or if I did it. How do I interact with a trade?
And the movement/shooting controls were really counter-intuitive. Most folks are used to using WASD for moving, so trying to retrain my brain for a jam game to move with my right hand and shoot with my left just didn't work. I kept trying, but it was even more difficult because the enemies seemed to spam bullets on a diagonal and I could only shoot orthogonally. Needing to click and then move my hand to the arrows was really unintuitive, too.
I really want to dig more into this system because it look super cool. The aesthetic, the idea of capturing colors and diving deeper into the fractal sounds really promising. With more time and some external playtesters to help you identify these hurdles, this could be something really cool. But also - this is a game jam. It's for testing ideas and I imagine you've learned a ton, both from creating and getting feedback on this game. Don't feel obligated to fix this or remake it. You made something super cool, even if it's a bit too big brain for me :)
Also - watch out for those flashing lights. The large, rapidly flashing sections of the screen can be aggressive on the eyes!
Keep making games!
> And then I would get some amount of a color, but that number was constantly changing?
capturing doesn't actually give you any color, the number is just your previously owned color plus the values of pixels you're standing on. you lock in to the animated resource's current value when zooming.
uhh. it's weird.
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