Play game
Jumbo Pumbo (Endless Mode)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #198 | 4.092 | 4.092 |
Enjoyment | #221 | 3.979 | 3.979 |
Style | #238 | 4.340 | 4.340 |
Creativity | #597 | 3.957 | 3.957 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The more Jumbo your Pumbo gets, the bigger the threats. Also, you must literally build platforms to scale the gourd.
Development Time
(Optional) Please credit all assets you've used
Music:
- Cosy Melodies Pack 2 — ELV Games and pegonthetrack, https://elvgames.itch.io/cosy-melodies-music-2
Sound effects:
- Cozy Sound Pack — Ellr, https://ellr.itch.io/cozy-sound-pack
- Spraying water from a garden hose by meisterjaan -- https://freesound.org/s/323485/ -- License: Attribution 3.0
- Bird Flap B 05, https://freesound.org/people/deleted_user_2104797/sounds/330967/
UI Elements/Fonts:
- User Interface Essential — Crusenho, https://crusenho.itch.io/complete-ui-essential-pack
- Pixel Keyboard Keys - for UI — Dream Mix, https://dreammix.itch.io/keyboard-keys-for-ui
- Logic Loop — VEXED, https://v3x3d.itch.io/logic-loop
- m5x7 — Daniel Linssen, https://managore.itch.io/m5x7
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really good gameplay loop!
Thank you!
Got hooked on this and couldn't stop playing until I had upgraded everything to max. Good game! :D
Thank you! Glad you liked the upgrades!
Few moar seasons and this pumbo's be having it's own moons and all this gravity business!

Liked the game very much, nice work!
Not bad, not bad! We actually thought about making it possible to have the pumbo break through the atmosphere if it got big enough, but we didn’t quite get there in the time of the jam.
Glad you liked the game!
this is cute! i'm probably not in the demographic for cookie clicker-type grind games with no fail state, but i had a good time nonetheless. i liked the multitasking and placing platforms on the pumpkin, and it's cute how gently the animals get shooed away, and the stream of tears as they run away!
to me the biggest issue was that the game's difficulty doesn't scale with the upgrades, so to me it felt like the game quickly got less engaging as maintaining the pumpkin became a breeze. again i'm not in the target audience so it might not actually be a problem!
i thought the player animations and especially the pumpkin (was it vector art? 3D? just a huge sprite?) looked great, especially with the rasterization to keep the pixel sizes consistent.
Funny you should say that, a few members of the team are also not in the cookie clicker-type game enjoyer demographic! The platforming and other active gameplay was in part added so that we would also enjoy the game, and everything came together super well!
Regarding the difficulty scaling, we made some tweaks towards the end of the jam to improve it, but there’s definitely still some refining to do. I will say, however, that if your pumpkin hits 300m there is still plenty to deal with even with all upgrades purchased (but yeah, nothing really to work towards at that point, hopefully we will get a chance to return to the game and add more upgrades/features).
We’re super proud of how the pumpkin ended up looking. It is in fact a 3D model, rasterized to 2D and made to look like pixel art using a SubViewPort and shaders. Glad you liked the effect!
Very nice game! Really liked the gameplay loop and how well the art, sfx and music fit with each other. Well done!
Thank you!
Simple game, but honestly very addicting. Congrats on making mechanics that work very well together!
The controls are a bit awkward, but that's main only real constructive feedback. Great game!
Thank you! Yeah, the controls have given a few people trouble. We iterated a few times but decided that was the best we could do with the functions we needed to support. Definitely open to suggestions if you have any, but we will continue to refine it when we can find the time!
Kind of insane game regarding the content ! Very sweet to look at, kind of stressful to play lol. I struggled a bit with the controls at first;
- a little key above each interactive items when they can be interact with would have been cool to learn easily the game
- same can be said for the platform placing, i would have put a little L key next to the icon on the screen !
Overall, i had a lot of fun ! Congrats
Great suggestions regarding pop-up key hints! We actually thought about doing that but ran out of time to code the logic for that. In general, some in-game tutorializing would have probably helped people play.
Glad you liked it otherwise!