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T.R.A.S.H: Tactical Relocation of Animate Slop Heaps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2307 | 3.320 | 3.320 |
Overall | #3196 | 2.973 | 2.973 |
Creativity | #3409 | 3.000 | 3.000 |
Enjoyment | #3837 | 2.600 | 2.600 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time the player defeats an enemy, their size becomes closer to that enemy's size
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits. No assets were used. All art and sound was made by our team.
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Comments
Oh heck yeah I love this style this is kick a**. Love to see it.
Nice game. Will wait when you add all what you wanted to add!
This is pretty clever. I didn't love the start at first, but once it became more bullet-hell style, I liked it a lot more. I like the addition of some cover mechanics, although I didn't find myself using the glass-reflection effect really at all. Nice work :)
I like the SNES style of this game was there a way i could heal i cleared the game but I was cruising for a bruising!
There was no way to heal unless you count taking less damage when you’re bigger. For the post jam version, I definitely want to add some health things and maybe power ups. Glad you liked the style :)
I loved the concept and I really liked the art style. Pretty fun game I just wasn't sure exactly what the goal was as I couldn't understand where the next biggest enemy would be after a certain time
Nice art and fun concept!
I love the art! The game is pretty fun! Interesting interpretation of the theme. I believe this has potential!
I really enjoyed this game. I have you find time to finish the game. I have added it to my collection. I like the Idea and style. I hope you continue developing it.
The art is great, I love the color palette. The idea is great and the game is fun. Are you planning to continue working on it after the game jam?
Thank you! Yeah, we plan on finishing up some stuff and adding a bunch of polish after the jam. Check the description on the itch page for a full list of stuff we plan to add
I really like the pixel art style. Reminds me Earthbound. It's too bad you couldn't get to the end of your idea! Matching your enemy's size is an interesting take.
Goofy serious dumpster! Nice game
Loved it great art style