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Voyage to Nowhere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6085 | 2.083 | 2.250 |
Enjoyment | #6172 | 1.852 | 2.000 |
Overall | #6410 | 1.877 | 2.028 |
Style | #6647 | 1.697 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemies in the game grow as the level gets darker and shrink as the day gets brighterer
Development Time
48 hours
(Optional) Please credit all assets you've used
Game Design, Art, Code, Story by: Hélio Da Silva
Free soundtrack by Doğu Zaifoğlu
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Comments
I'm not sure if I'm doing something wrong, but I die before I can seemingly accomplish anything. Also, everything moves super fast (except for movement) and I'm a little overwhelmed by all the unexplained things going on in the UI. Could have potential if things were explained a little better and there was better feedback on what you're doing.
Thanks for the feedback, I've taken notes of what you said to improve the game once the jam is over. So far your points were. Explain things better; reduce speed of things; reduce information in the UI. Thanks
I think it's nice, I actually enjoyed it even if it's so simple :) I think the enemy jump speed is way too fast, because I can't hit them when they're jumping so fast
Thanks for the feedback, I'm planning to finished this game. So will definitely adjust the enemies' speed