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A jam submission

Great and SmallView game page

Submitted by Rave Cave Games — 21 hours, 45 minutes before the deadline
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Great and Small's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#23323.0623.455
Creativity#29783.1433.545
Overall#31682.9823.364
Style#39592.7403.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You use a gun to grow and shrink stuff.

Development Time

48 hours

(Optional) Please credit all assets you've used
https://docs.google.com/document/d/1KdfbjdEO2fRUAXvebZSW4OTOR5RWWs9-3fWjWj1_QX4/edit?usp=sharing

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Comments

Submitted

Cool concept! Dragging could be better!

Submitted

I like the scaling behaviour as a resource, really stopped my brain into rushing the game. Well done!

Submitted

Cool game, although I have seen a similar game in the jam before. But oh well, other people's thought is something we can't control. It's definitely a fun game, but the dragging mechanic is a bit wonky at times. Another problem I faced is that sometimes, I could scale blocks so much down that I lost them. Maybe add a minimum size. Also, love the" Portalesque" aesthetic.

Submitted

Very solid submission. Short but fun and easy to grasp.

Submitted(+1)

 Great game! I think the game could do with a little bit of feedback on whether your holding an object or not. The puzzles are great just maybe a little bit of rearrangement as some of the puzzles felt a little unbalanced compared to the puzzles around them.

Submitted

Well its definitely inspired by a certain game series but I did enjoy it! the meter of big small energy or whatever you want to call it was a nice touch that really played into the strategy of the puzzles. Would love to see more in the future!

Developer

Thanks! I'm considering a full game (with actually fun / challenging puzzles)

Submitted

Great little twist on the first-person puzzle genre. I particularly loved the revelation that scale itself was a kind of resource - having to drain scale out of a bigger or smaller object to be able to transfer it into the others was really interesting, especially with how it worked in both directions - shrinking something to make something else bigger, or embiggening something to have enough "shrink fuel" to shrink a cube and post it through a slot in the wall. Really smart!

Developer

Thank you!