literally actually balling. fun game! i fell into the goop so much.
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Size Matters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2473 | 3.010 | 3.010 |
Creativity | #3351 | 3.031 | 3.031 |
Overall | #4066 | 2.711 | 2.711 |
Style | #5757 | 2.092 | 2.092 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale the ball up and down.
Development Time
(Optional) Please credit all assets you've used
Audio sourced from OpenGameArt.org
Comments
Cool concept, took me a minute to get the hang of but very neat little game for a 48 hour dev time.
Good job, and I can also see that the idea can be expanded more! However, I felt like the ball was not exactly moving toward my cursor.
I feel like the ball did not move where I put my cursor? It seemed to drift downwards more than upwards, I had to almost go 45° above where I wanted it to go.
But that doesn't matter, the gameplay was pretty fun! I could see this idea be expanded upon further!
lots of speedrun potential here, I like it, and it's a cool take on the theme. it feels like the medium-size ball becomes totally irrelevant and vestigial once you learn about the size-changing though, I only used the small and large ones for the rest of the levels. I wish the levels were more vertical and complicated, too, but it's quite fun
Had a lot of fun with this! You came up with a good variety of obstacles that requires the different sizes in your tool box.
control and perspective feel weird, the idea of ball scaling is good
I was able to get the hang of the controls eventually, but it never really felt like the ball was rolling 'towards' the cursor. I think maybe if you had in invisible plane at the same height as the ball and raycasted into that to get the point the ball would roll towards it would've worked better.
I liked the difficulty curve of this game. They way that each level ramped up felt natural and the difficulty always felt about right for how far into the game I was.
I really like the idea and how the different ball sizes affect movement. The perspective is a bit weird though, felt like the ball sometimes just rolled in the wrong direction.
Solid puzzle game, however, I had a big issue with the perspective. It was really hard to keep the ball aligned, especially on those small pathways when it is following the mouse and I could not tell which direction it was going to move because of the locked camera. I think it would've played much better if you used arrow keys or WASD to instead move the ball, but kept the size changing to the scroll wheel. Other than that, pretty decent :P
Thanks, I'm glad you enjoyed the puzzles I wanted to add some more obstacle types like teeter totter and such, but busy schedule right now. I tried the WASD controls but it almost felt too easy to control and the controls add another layer of challenge. I find that it is much easier to control if you keep the cursor close to the ball.
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