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A jam submission

Leviathan's LureView game page

Fish on steroids
Submitted by Carlos The Dilf — 17 hours, 17 minutes before the deadline
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Leviathan's Lure's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#45172.6593.000
Overall#54152.2562.545
Style#55162.1762.455
Enjoyment#58551.9342.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
you fish up fishes, and then weigh them on a scale. BUT, if thats not enough, you also have an item that scales them up. double scale bru

Development Time

48 hours

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Comments

Submitted(+1)

Simple and very... scale-y. Love the intro guys. Not patient enough to get more than 1 fish. Would love to get the chonky one later. Good game for a 48 hours! :)

Developer

thanks! you really should catch a few more tho.. you missed like most of the game 😅 

Submitted(+1)

The settings menu was pretty funny. Cool fishing game!

Developer

thank you! in the downloadable version i made an actual menu but when i imported it to webgl i realized pressing esc puts you out if full screen so it turned out just kinda annoying so i removed it 😭

Submitted(+1)

I am the one who catches said fish! Water shader was off the charts XD The fish though. Chonky.

Developer

"shader" its just a 2 frame animation lmao 😭

fishes is very chonky tho

Submitted(+1)

cool fishing game!

Developer

Thank you bro 🙏

Submitted(+1)

That was a fun game loop! I certain caught some big "fish". Don't ask me how they got that big.

Developer

Thank you! im glad you liked it :)

Submitted(+1)

fishy

Submitted(+1)

Cool stuff! I like the vibes, but there were a few bugs after I syringed like my second fish where I just didn't make any more money :/

I also didn't manage to reel in any of the body parts bc I didn't know what the control scheme was at first, very curious what other creepy stuff is in this big ocean! Great work :)

Developer

Thank you very much! i know about the bug with the money, i couldnt figure out how to fix it in time sadly...

and also i didnt have time to implement a full tutorial so i thought the one in the descriptiom would be enough, but glad you figured it out in the end!