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OhNoItsMonroe

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A member registered Oct 04, 2017 · View creator page →

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This same is sick as hell. There is a really nice tension early game when you are trying to dodge the enemies while building up, and then it just gets bananas when you get a bigger build and everything ramps up.

Thanks I'm glad that you enjoyed it!

Thank you! Yeah multiplayer would be really sick

Thanks for trying it out!

The art and theming was great, and having the ability to play another person or the CPU is sick. Really nice take on the scale theme!

The vibe was fantastic, and I really like the medley of game styles coming together. 

The only thing was I couldn't get past the snake portion. At the send of the snake section when you go around the large cube, the yellow dots kept appearing over and over in the same loop and I couldn't get past that. 

This is a nice clicker setup! I like the idea of a tower clicker where you keep building into the sky.

I got all the tower sections but couldn't find anything to do after that, even after upgrading them. I think having some bit of progression or reward for getting all the tower sections would be good.

That was a fun game loop! I certain caught some big "fish". Don't ask me how they got that big.

It's not easy being Hank. The climbing mechanics are fun and really make you have to scramble up the mountain. I also liked the squatting animation a lot. 

It's a pretty hard game, I almost got the second round upgrades but that was as far as I could get.

Powerscale has great feats, he can straight up grow mountains and throw buildings. City level at the very least, I bet he he'll be tectonic / island level at least by the eos.

The intro and concept are great, and his powers feel awesome. I couldn't find a ton to do in the main area but it was fun flying around and scaling the mountains. I went to the playtest area and flew so fast the world flipped upside-down so that was cool too.

The bold colors and character designs were nice, all of the art was just very crisp. The tower climb was challenging and a little stressful, but was some good platforming. I imagined a fearsome boss at the end. It was a tower that was truly built to scale.

A really well done concept and the floppy barrel is so good. Pretty tough, especially when you got a whole elephant's trunk to whip around.

The story and character design were very sweet, and the switching out the arms mechanic was really creative! 

I do wish the camera would pan up faster, since sometimes I would be waiting for the camera to move upwards, but all together it was a charming and very replayable game!

Thanks! I really appreciate you trying it out! I think you are right with there being too many boys too quickly, with more time and playtesting I would work on a more reasonable distribution of big boys.

Thanks! Yeah I think with more playtesting I would have made the difficulty curve more gradual, it does get hard too quickly!

Thanks, I appreciate you trying it out! I wanted to add more sound effects but I'm happy with the mileage I got out of the few I did have.

The movement is challenging but super slick, and the game has some mind bending black hole mechanics!

This is such a perfect little puzzle game! You got so many enjoyable puzzles out of just a few tight mechanics!

Took me a minute to figure out the controls and the main mechanic, but once I pressed that record button and saw the main mechanic, the feeling was magical

thanks for checking it out! I think I just left the pipe crafting recipe in by mistake for some debug stuff, but it's only meant to be a set-piece that's generated in the world and not craftable, and I just took the recipe out of the recent version so that should be all patched!

vv existential, really makes you feel like an old sheepdog whos been at this for a whole career. You can use the wolf to carry sheep's through fences if you are slick enough

Im glad you enjoyed it! My heart has been warmed like all the logs you burned!