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Darkling Training's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #396 | 4.222 | 4.222 |
Overall | #740 | 3.759 | 3.759 |
Enjoyment | #1089 | 3.500 | 3.500 |
Creativity | #1613 | 3.556 | 3.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both the health and ammo share the same stat, which if big or low enough can lead the player to shrink in size, with different physics based on how big you are
Development Time
96 hours
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Comments
a stylish-looking (and sounding) wave-based run n gun... culminates in a very drawcia-type kirby final boss. wild! i love it
i just barely beat the game. how do you dash? i did it a couple times on accident and it might've helped to do it on purpose.
Thank you! To dash you do a kirby-like run and then attack
This game is great, when the drills came in I felt for a second that I was playing cuphead for some reason. Great entry
This game was cool! I liked the core idea and how it connected to the theme. The controls were easy and intuitive enough, and I appreciated the thought to support WASD or arrow key controls. The aesthetics were great, the sounds were good, and the link to the theme was strong. It was a really great entry!
I don't have much by way of criticism. The one thing I'd note is that the advantages of being large so far outweigh the advantages of being small, to a point where the game is really easy for as long as you maintain high health. I wished that there was some redeeming quality to being small that made it less hopeless to fight back from.
Aside from that, it was great. Frenetic and fun. Great job!
The character and enemy designs were quite cool. I like how being larger made it easier to deal more damage while also making it easier to get hit, maybe if you were to update this game you could try and emphasize how being smaller makes it easier to maneuver.
The art in this is SO good! And the gameplay feels fun and responsive. Well done.
Super polished! reminded me of cuphead a little!
If this was a competition about quality and polish this would place dead first, im not joking
The boss was too beefy but i think thats a skill issue on my part, as the biggest mode does more damage and i couldnt stay on it very long. Looks great, feels great, i only wish that there was something else you could do to attack but thats such a minor nitpick. Very nice!