This game is great, when the drills came in I felt for a second that I was playing cuphead for some reason. Great entry
juanma_099
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Thank you for playing and thanks for the feedback. I don't think the mechanics of this games are unique, I did it knowing a lot of people might have had the same idea. But what I did try was to use these simple mechanics and make challenging levels, and try for it not to be buggy, so basically perfect the mechanics, and have simple but good levels. I am not an artist so going for that style was a good choice for me, since the squashing and stretching might not look good on a sprite for example. Anyways, thanks for playing and I look forward to playing your game.
The puzzles can use some refinement, don't missinterpret me, the puzzles are good, but there are some bugs, and the level does not make it easy to see what needs to be done, still I enjoyed the story and taking advantage of some bugs to pass the levels, the game is good, it has potential to become something in the future. Good entry
The idea was good, and the style of the game was incredible. The only thing I have found with this types of games, is that the perspective of the camera does not help when you have to go through an obstacle on the side of the screen. In either case, really nice endless runner, I had a good time playing it.
I really enjoyed this game, I would probably add a way to lose because I did not see that, the graphics are amazing and did not encounter any major bugs, except maybe the fact that you don't use the zoom so often. but for a 4 day game jam the game is amazing, I really like where this game could go in the future (if you decide to keep working on it)
Yeah, I should have tweaked the character values more to fit what I was going for, on the other hand, I think the jumps wouldn't be so precise if the character controller was changed, they would be much easier, making the game too easy and maybe forgettable. Thanks for playing and I look forward to playing your game
The puzzle design in this one is really neat. I have really enjoyed it. I don't know if I love or hate the fact that it becomes a clicking in the correct timing puzzle, but still really neat game. I have enjoyed even the challenge levels. The 2nd challenge level was it for me, I couldn't solve it. Pretty nice entry and such an interesting concept
Yeah, I might have to tweak the values in the future in order to make it better. Still, the frustration is meant to be a part of the game, even though the source of frustration should not come from bad controls, but bad precision with the controls, and I think my game kind of achieves that. Thanks for the feedback.
Thanks for playing my game... Yeah, stopping when colliding walls was really difficult. I used 8 small raycasts on each side of the character checking if there is a hit on both the left and right or up and down of the character if there is the scaling stops. Then whenever you scale and have a wall to your right but not to the left, the character used to clip through the right wall, so I had to move the character a bit to the left whenever it scaled to the right and had a wall to the side. I will upload the code to github in a few days (It is such a bad code, 2 days was not a long time). Anyways thanks for playing, and I'll let you know when I upload the code