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SandForts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1627 | 3.591 | 3.591 |
Overall | #2021 | 3.318 | 3.318 |
Enjoyment | #2107 | 3.136 | 3.136 |
Creativity | #2684 | 3.227 | 3.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character builds towers to scale his territory.
Development Time
48 hours
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Comments
I loved the game and how the character moves around, I'd like to see more towers available also a score showing at the end, I managed to survive for about 5 mins maybe but I'm not sure since there's no timer or score, it's still really satisfying to grab resources around and build towers, good game !
Really dig the art it's giving flash games I grew up on (+ the obligatory jojo ref mention lmao). Wish there was music but it's understandable for how tight the deadline is. Great work!
Cool art and animations! I liked that the dwarf can change his swimsuit :)
I am getting significant frame drops after short playtime. Style made me chuckle, but the lack of music bummed me out.
I have to agree here, the more towers i got the frame dop got worse and i couldnt figure out why i dies, but i like the concept and style
Great gnome customization, that's all I need. And this game provides!
A team with so many game designers that went for some very questionable game design decisions. Why are resource counters implemented as buttons? They look clickable, but they are just counters. And why is building towers put in some sort of pause menu? Press the corner button that looks like a pause, cover the whole screen as if it were a real pause screen, then press the button again to select the type of tower, to select a specific tower there. Very strange UX imho. Too bad the sounds have not yet brought. But the visuals are good! And Kerioth finally made Vampire Survivors on jam. Congratulations
Unusual approach to the implementation of tower defense and vampire survivors mechanics. Cool art style.
It was a bit hard to understand the UI and a lot of resources, The progression and the objective doesn't quite feel right.
But I got my fanfare (: