Very fun! The game would be great with some more (and more difficult) levels.
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Goal to Roll's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1897 | 3.467 | 3.467 |
| Enjoyment | #1912 | 3.200 | 3.200 |
| Overall | #2313 | 3.222 | 3.222 |
| Style | #3165 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build courses to help an alien scale terrain.
Development Time
Comments
The sounds are pretty good for the game, I liked the gameplay, it seems to me that the game was too short, or too easy. I think this game has pontential.
Pretty cool, and the fact that you have a "build your own level" thing is awesome. I think right-clicking to erase would have been nice, along with having the selected block be semi-translucent at the cursor instead of just a gray square. I wasn't able to select anything but the metal on my playthrough, and having the alien reverse direction when it hits something would have been nice.
Solid game and I liked the campaign part, all though I think it was more of a tutorial. As other comments has stated, the UI could need some quality of life features.
I like that there was a variety of blocks to use, opening up for creative solutions and I love the sound effects as well.
Maybe something like a limit on how many blocks you can use could be implemented as well to give some more difficulty.
Nice game! The menu presentation is very nice, and fun how the levels have time tracked. The gameplay of making the ball move after packing terrain is quite fun too.
I think that the flow for going through levels in the campaign could use improvements, as I get pulled back to the title screen.
I also wasn’t sure how to remove the red tiles, I think it was level 4.
Also in web build, I noticed that the character will repeatedly hit a wall and not turn around. I fixed it by scrolling down the page.






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