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THIS HOUSE EATS PEOPLE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1095 | 3.828 | 3.828 |
| Overall | #2483 | 3.173 | 3.173 |
| Enjoyment | #2847 | 2.907 | 2.907 |
| Creativity | #4128 | 2.784 | 2.784 |
Ranked from 268 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Without spoiling the whole thing, let's just say that something inside that house keeps growing and growing...
Development Time
96 hours
(Optional) Please credit all assets you've used
Credits are on the page
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Comments
THEME💡
🔲 What theme?
🟨 Sure, I guess
🔲 I see what you did there
🔲 Nailed it
🔲 10/10 Philosophers crying
GAMEPLAY⚙️
🔲 “Game” is a stretch
🔲 Confusing but works
🟩 Basic and well done
🔲 Very creative
🔲 Never seen before
SCOPE🌎
🔲 Blink and you’ll miss it
🔲 Bite-sized
🔲 Balanced and just right
🟩 Aimed high, respect
🔲 Elden Ring?
DIFFICULTY🏔️
🔲 Playing asleep
🟨 Some brain usage
🔲 Easy to learn / Hard to master
🔲 Difficult
🔲 Prepare to die… again
GRAPHICS🎨
🔲 MS Paint
🔲 Not bad
🔲 Clean
🟩 Impressive
🔲 Reality 2.0
AUDIO🎵
🔲 None
🔲 Earrape
🔲 Basic
🔲 Groovin’
🟦 Eargasm
BUGS🪲
🔲 Bugpocalypse
🔲 Disruptive
🔲 Infrequent
🟩 A little glitchy
🔲 Perfectly smooth
VERDICT📝
Starting off with my favorite parts: the art and sound were brilliant. The game created a creepy atmosphere with its low-poly graphics that I absolutely loved. The attention to detail in the sound design was fantastic—especially how the walking sound would change depending on the type of floor you were on, and how the ambient sound shifted as you moved from one section to another. Great work. However, I’m not entirely convinced by the theme implementation. I understand what they were going for, but I’m not sure it fully connects. I really liked the camera mechanic, but I’m struggling to see how it ties into the “Built to Scale” theme, especially since it was the major mechanic. That said, it’s impressive to see such ambition in a game developed in just 96 hours. I loved the style, and it’s a very solid game overall. I noticed they’re expanding on these ideas in their upcoming game "Carnival Massacre" on Steam—definitely worth wishlisting if this game caught your interest.
That said, it’s impressive to see such ambition in a game developed in just 96 hours. I loved the style, and it’s a very solid game overall. I noticed they’re expanding on these ideas in their upcoming game "Carnival Massacre" on Steam—definitely worth wishlisting if this game caught your interest.
Deserved a much higher score, this was awesome!!
Fun fact - when using an Apple mouse, it is not possible to aim and take photo at the same time. If right click is held, left click does not work.
OK was not expecting somethin like this to show up here, but its really neat, a pretty interesting way to do the theme!
The game is pretty well made for 96 hours. The camera movement gave me a bit of sickness for it's low framerate.
I don’t do well with scary games but wanted to check it out for the jam. You already had my anxiety heightened walking through the corn field so slowly to the house. The buildup there felt pretty good. I think the game captures horror pretty well without using jump scares and loud noises. The end seemed very anticlimactic and not very scary. I kind of expected to be more afraid so I did come out of it a tad disappointed.
Nice style and fog, good atmosphere all around.
Great game and artstyle! My only small issue is the walk speed is to low.