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A jam submission

Skyscraper HeistView game page

Size based stealing
Submitted by Navinate (@treysnoise) — 17 hours, 11 minutes before the deadline
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Skyscraper Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Style#10293.8584.167
Overall#10373.6523.944
Enjoyment#11703.4723.750
Creativity#14053.6263.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game plays primarily with scale. The first half you navigate through the levels as a normal size. Then you get shrunk down and must navigate through the same levels backwards while small. Building is about building knowledge of the levels because you must navigate through them twice. Using the knowledge of the first time through to successfully collect all the hidden money.

Development Time

96 hours

(Optional) Please credit all assets you've used
kenney.nl urban buildings

poliigon free textures

polyhaven free textures

Office Printer / Copier by Bruno Oliveira [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/bgNnmejxBa-)

Office Chair by Quaternius (https://poly.pizza/m/UfKvrZBK6C)

Desk by CreativeTrio (https://poly.pizza/m/YJyJam67hJ)

Computer Screen by Kenney (https://poly.pizza/m/V5Qo141OcB)

Laptop by Kenney (https://poly.pizza/m/GnbwSUiVty)

Computer by CreativeTrio (https://poly.pizza/m/7KNoiQlSxi)

Computer Mouse by CreativeTrio (https://poly.pizza/m/V2Ebx3pvo4)

Keyboard by Poly by Google [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/3oFfQCSsUmQ)

Fiddle-leaf Plant by Poly by Google [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/2ag6_uuqsnb)

Houseplant by Quaternius (https://poly.pizza/m/VtJh4Irl4w)

Water Cooler by J-Toastie [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/zWi9p5FSxD)

Vending Machine by dook [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/yNG4vqWVq0)

Box by Kenney (https://poly.pizza/m/HvjissDrdr)

Shelves by J-Toastie [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/OD78iJOQoN)

Small Stack of Paper by Jarlan Perez [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/aiBozYlPe--)

Money by AssetHunts! (https://poly.pizza/m/vsgBz1FhIa)

Table by CreativeTrio (https://poly.pizza/m/KndwzSWSHR)

The Office Pack by dook [CC-BY] via Poly Pizza

Metal Fence by Quaternius (https://poly.pizza/m/qWKhREFj7H)

TV Tower by Quaternius (https://poly.pizza/m/R8DtfW6Nx5)

"Smoking Gun" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

"Seven Off" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/

Sound Effects from: https://www.weloveindies.com/ using a non-commercial license

Windows by Virna Medina [CC-BY] (https://creativecommons.org/licenses/by/3.0/) via Poly Pizza (https://poly.pizza/m/eL6qtwdSnpF)

sky HDRI: https://polyhaven.com/a/kloppenheim_07_puresky

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Comments

Submitted(+1)

This is definitely a must play, collect the bundle of money and the roof, and that's when the game really kicks off.
I didn't walk under the security camera's in the first half, but did on the second and seemed like I couldn't be detected? 
Would love to see those vent covers come off and see a different part of a level entirely in the second half too, but I loved that you played with size on each floor on the second way through!

Also as a Godot dev, I would love to know how you do your low poly or share a resource, because this is so cool.
(P.S. your links to the poly.pizza lead to 404  errors)

Developer

Thank you for the comments! Those are the links poly.pizza gave me so idk haha.  The security cameras are line of sight so you might have been behind some furniture even though the light was shining through (I didn't have time to figure out a fancy security light shader)

Submitted(+1)

Dude the plot-twist mechanic at the halfway point made my jaw drop. IF YOU ARE PLAYING THIS GAME, DO NOT QUIT UNTIL YOU REACH THE TOP FLOOR! I love the look and presentation as well. I wish there were more parkour sections though, that would have been perfect. Overall you did an amazing job!

Submitted(+1)

Enjoyed it, the idea of climbing never occurred to me when thinking of ideas for the jam

Submitted(+1)

Really liked the art/aesthethic and i always love a heist!
Nice job!