Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Not That Fast | For GMTK 2023View game page

You're a room. Why not?
Submitted by Risk Ream — 32 minutes, 17 seconds before the deadline
Add to collection

Play game

Not That Fast | For GMTK 2023's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12113.6923.692
Overall#15663.4023.402
Enjoyment#18893.1033.103
Creativity#19993.4103.410

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
So, I think its actually fit the theme, cause I reversed roles (player and room)

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

Amazing concept, good job!

Submitted(+1)

Interesting game! got myself stuck in the second level, so a restart button could have been handy, overall well done.

Submitted(+1)

Interesting concept!

Submitted (1 edit) (+1)

Oh this is sweet! A clever take on the theme with an amazing presentation! Such simple things as having the player move unpredictably like a real player and making the world constantly move and rotate a little along with the moving background makes the world feel incredibly alive and polished! Really enjoyed it, well done! :D

Submitted(+1)

Super nice!

Submitted(+1)

Top notch! I would have liked more control of the map. Other than that it was amazing! The cute character, the song (I like it a lot, even if you didn't make it), The player AI. GG! Epic game!


If you have time could you rate my game?

Submitted(+1)

Haha Nice game! particularly for a solo project. See a lot of potential in there. The character moving on its own volition makes things tricky, but I could manage. 

Submitted(+1)

Controlling the level is a solid concept that's easy to grasp for new players, and throwing in new environmental items you can mess with/that can mess with the player adds extra depth that others might have missed. With a little extra polish, this could be a very pick up and play game!

Submitted(+1)

This idea of the pitch "you control the level" is very clever. The only issue is that the character is doing a lot of walljump so it make it very difficult haha. I love the art too.

Submitted(+1)

The slow turning was a bit disorienting, and Steve and the boxes kept getting stuck in the wall. Otherwise, good entry!

Submitted(+1)

I think the game was really well put together, all of the presentation was so fluid and nice to look at. The only complaint I had about the looks of the game is when it is rotating, the jagged movements of the level were a little hard to look at. Only other thing I could think of is that the level felt like it rotated too slow for me personally. Other than that, well done! 

Submitted(+1)

This was an interesting concept! The two things I didn't like were how slow the rotation was and how unpredictable Steve's movement was. Other than that, good work!

Viewing comments 32 to 21 of 32 · Next page · Last page