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Not That Fast | For GMTK 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1211 | 3.692 | 3.692 |
Overall | #1566 | 3.402 | 3.402 |
Enjoyment | #1889 | 3.103 | 3.103 |
Creativity | #1999 | 3.410 | 3.410 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
So, I think its actually fit the theme, cause I reversed roles (player and room)
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Amazing concept, good job!
Interesting game! got myself stuck in the second level, so a restart button could have been handy, overall well done.
Interesting concept!
Oh this is sweet! A clever take on the theme with an amazing presentation! Such simple things as having the player move unpredictably like a real player and making the world constantly move and rotate a little along with the moving background makes the world feel incredibly alive and polished! Really enjoyed it, well done! :D
Super nice!
Top notch! I would have liked more control of the map. Other than that it was amazing! The cute character, the song (I like it a lot, even if you didn't make it), The player AI. GG! Epic game!
If you have time could you rate my game?
Haha Nice game! particularly for a solo project. See a lot of potential in there. The character moving on its own volition makes things tricky, but I could manage.
Controlling the level is a solid concept that's easy to grasp for new players, and throwing in new environmental items you can mess with/that can mess with the player adds extra depth that others might have missed. With a little extra polish, this could be a very pick up and play game!
This idea of the pitch "you control the level" is very clever. The only issue is that the character is doing a lot of walljump so it make it very difficult haha. I love the art too.
The slow turning was a bit disorienting, and Steve and the boxes kept getting stuck in the wall. Otherwise, good entry!
I think the game was really well put together, all of the presentation was so fluid and nice to look at. The only complaint I had about the looks of the game is when it is rotating, the jagged movements of the level were a little hard to look at. Only other thing I could think of is that the level felt like it rotated too slow for me personally. Other than that, well done!
This was an interesting concept! The two things I didn't like were how slow the rotation was and how unpredictable Steve's movement was. Other than that, good work!