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Hole in the Wall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #802 | 3.923 | 3.923 |
Overall | #1139 | 3.577 | 3.577 |
Enjoyment | #1160 | 3.385 | 3.385 |
Creativity | #1957 | 3.423 | 3.423 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're designing dungeons for heroes to explore, instead of being the one who traditionally explores them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Pretty cool twist on building a dungeon! It needs some polish but is real fun!
Cool idea! A tutorial would've been very useful, but with a bit of polish and extra content, this could be a really great game, well done!
Can you rate my game? I would really appreciate it, thanks!
This is another one of those games that could work, but fails miserably in the execution.
Really creative and intuitive dungeon maker. Well done!
This game deserves an expansion, I really enjoyed it, good job!
Cool Idea , i hope to see this game , bigger and better in the future !
Cool implementation of the "build your own dungeon" concept!
Very fun concept! This game has a lot of potential if you plan on continuing it! Also really like the art!
Good game ! I don't know if its a global bug, but my score was always level 1. I didn't understand all the game but an extend version might be really fun ! I enjoy my playing session a lot trying to do the best dungeon optimization
Yeah that bug went unnoticed until about a minute after deadline
another game that i wish i could play a more expanded version of! i feel like with this grid layout you could do maps with preset tiles which would allow for a more hand-designed puzzle experience than similar games where it's just procedural and grind based.
very cool!
Neat game! I feel like this has a lot of potential. Like, I feel like the game stabilized after the first few dungeons, but maybe more can be done with the adventurers? Like, I found myself wanting to kill the healer even if that didn't impact anything. Anyway, neat!