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Lair of the Swap O'mancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1317 | 3.318 | 3.318 |
Creativity | #1586 | 3.545 | 3.545 |
Overall | #1588 | 3.394 | 3.394 |
Presentation | #2060 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The party's roles have been reversed (or swapped) and there are a lot of other reversions, I guess
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I love this sort of reverse four-swords, solo-trine game concept! Having the characters also having their roles swapped is a great play on the theme, and the disorientation/disconnect it causes is testament to how clear the sprite work is! The game itself is also really solid for a jam entry and the enemies are badass.
That said, I think there's a few changes that would really benefit the game if you take it further (I hope you don't mind me getting into this)
Cycling through the abilities is a little clunky; you can't always bring the block up when you need it for example. You could tie your movement entirely to the mouse like (I think?) Diabalo (aim at the cursor, right click to walk) which would then leave your arrow/wasd keys available for your different abilities.
It might also be fun to have a way to cycle the swaps. Maybe the different characters' blocks are all better against different attacks (Sword could be strong against projectile, Fighter could parray?), or their range projectiles have different stats (the fighter throwing flaming qi-hadoukens, paladin launching vials of holywater....)
Anyway, sorry for the unsolicited advice. There could be something really good here and I would love to see y'all pursue it!
Thanks for the feedback, I didn't make attacks follow the cursor because I didn't have time but I wanted to do it, and the fighter can actually parry melee projectiles (which is busted once you realize it's there). Making everything be tied to the mouse would probably make it more annoying than anything, since it's a more fast-paced game (believe me, staying still is not a good idea unless you are the fighter blocking and parrying).
Anyways, thanks for the feedback, I will take it into mind, but I probably won't be continuing this one.
The pixelated characters are really cool! It's a fun superhero story! It's just that the character strengths seem a bit unbalanced. Also: why doesn't the archer shoot arrows but the swordsman throws his sword, haha?
Thank you, and because their roles were reversed, you know, the theme of the jam.
really cool game keep it up!
Thank you!
Good game! Swordmaster kinda op, but that's fine, still a small yet solid project!
I heard that before, and I kind of agree, but I'm more of a fighter user myself, since it's even more op (yes, it's very unbalanced, but I didn't have time)
It was cute, good jam entry :)
I liked how you tried to balance the role swapping, maybe an incentive to use new roles rather than locking overused ones could be good? Nice art and concept!
Yeah, in a real (non-game-jam) game, I would have balanced them a lot more, but no time XD
A batch of really clever mechanics though obviously unbalanced and unpolished, but for jam work pretty darn well. Liked the premise too!
Thanks, I didn't want to burn myself out, so I didn't even try to balance the game, just make it playable
I enjoyed it but it was waaay to short and the fighter class is so much better than every other one, it's not even close.
Well, actually, fighter is even more broken... which is not a good thing, I just don't know what else to say
Well done nwn
Thanks
I really liked the mechanic where each of the abilities had to be recharged by attacking enemies, forcing you to not rely on any one character and having to keep changing up the playstyle. If you wanted to keep with the card kinda aesthetic, adding in something like Wild Card mode or smth like that where the game would force-swap you to a different class, or potentially even having that as the mechanic for the Swap’O Mancer, would be pretty cool I think. Solid game!
Oh, that's a cool idea, if I ever come back to this game I might add it, no promises though