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Heros Seige's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3684 | 2.453 | 2.533 |
Overall | #4546 | 2.324 | 2.400 |
Presentation | #4674 | 2.259 | 2.333 |
Creativity | #5100 | 2.259 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Roles of unit classes are a jumbled mess!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think this is a humorous idea with a lot of potential for parody! The RPG roles of warrior, wizard and tank have been used for years and years, so reversing the roles is fun, even if the wizard essentially plays like how a warrior would anyways. I liked the kamikaze healer and the angry AOE tank, though. I'd like to see what other weird ideas could come from this line of thinking--like a pegasus knight whose armor is too heavy for their steed to carry.
Great game, love the reversal of the behavior of the classes. It was harder than I assumed at first, had a great time !
I like the literal role reversal, but did become to feel like a normal rts quite quickly. Had fun going through the levels and unlocking a new unit was quite fun. would have loved to see a non bugged cleric. Lovely game!
Actually could be quite a fun game, but please increase the size of the UI and add some hot keys so I don't have to click on tiny buttons.
I really liked the level select and art. I got caught a few times not placing a unit fast enough and the level said I lost. I think it would be interesting to have a place to configure the unit stats instead of going in blind.
Not a bad game, but kind of confusing
(please rate my game)
I don't really understand how it fits the theme, and I was also a bit confused by the mechanic where you lose after a tank or kamikaze dies. Interesting concept, though!
You lose when you have no units on the screen once you start the round, or at least that's how it should be. I def should have made that more clear! Sorry for the confusion :)