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Melodic Platforming's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #252 | 4.158 | 4.158 |
| Overall | #965 | 3.640 | 3.640 |
| Presentation | #1291 | 3.658 | 3.658 |
| Enjoyment | #1872 | 3.105 | 3.105 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles of a MIDI keyboard and a gaming controller are reversed, so the game is controlled by the piano roll.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept, I feel like there's potential but 48h is definitely a bit short to fully develop it. As others have said, maybe something akin to the musical levels in Rayman Legends would work better?. The balance between leading the players and giving them creative liberty seems hard to find!
Yeah you said it well xD I'll have a look at Rayman Legends, never heard of it before!
That's an interesting twist on the platformer genre, but I think the execution could use some tweaking (which is hard to get enough of in a game jam).
For example, you could try to make the levels in a way that helps to play a decent melody. Or maybe pivot the game so that it's no longer a platformer, as suggested in another comment.
As for the implementation itself, the controls felt a little floaty.
Nice visuals though. Good job!
Yep I agree that the execution is pretty meh in this one, thanks for the suggestions! Designing levels that help create good melodies is definitely smart though might be a huge pain to try to design xD
Like making music while playing, but it makes holding a key a bit annoying. Also jumps are a little unforgiving for my taste. Could be really cool with more time put into level design to "force" players into making a good music
Hm, you're the first person to mention the jumps, I'll try to tinker with the variables a bit! And yeah the level design could use a lot of work
In theory a very cool idea, saving the file you made is such a genius addition! But it doesn't particularly feel like the average person will make good music from this, which is a shame because if the level was designed differently and the other keys had functionality instead of existing as different notes there's really a lot of potential here to make a great game!
Yep this is exactly the issue I have with this game too, it's a cool idea on paper but doesn't really work the way I executed it...
Originally the E button was supposed to be a dash but I ended up cutting that out, maybe it could've helped 🤔
Thanks for the feedback!