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That's an interesting twist on the platformer genre, but I think the execution could use some tweaking (which is hard to get enough of in a game jam).

For example, you could try to make the levels in a way that helps to play a decent melody. Or maybe pivot the game so that it's no longer a platformer, as suggested in another comment.

As for the implementation itself, the controls felt a little floaty.

Nice visuals though. Good job!

Yep I agree that the execution is pretty meh in this one, thanks for the suggestions! Designing levels that help create good melodies is definitely smart though might be a huge pain to try to design xD