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A jam submission

Revenge of the SlimesView game page

a swamp of slimes fed up with heroes' parties for their constant raiding, so they team up and fight back!
Submitted by KeySataniel — 22 hours, 49 minutes before the deadline
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Revenge of the Slimes's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#40442.3242.324
Creativity#44812.5002.500
Overall#47532.2452.245
Presentation#54841.9121.912

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
2 ways: first you play as the monster and the Hero is actually the opponent. Second, each run of the game is divided into 2 phases: at start, you are weak and you need to run away else you will be hunted. Later on, you will hunt the hunters. So the rule is applied twice.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

This game is really well made. The white-black straps just messed a little with my eyes but overall this is a great execution of a fun idea. Thanks for making this game.

Submitted(+1)

Great job on finishing this in the jam time! Loads of great work here! 

Submitted(+1)

Very nice game

Submitted

The game has a cool style!

Submitted(+1)

When I run the game it will just close my tab. I hope this will be fixed.

Developer

damn...that's a new one D:

Submitted(+1)

Epic idea, epic execution. Love your cover art especially!!

Submitted(+1)

I liked the music, but I didn't really like the visuals they felt out of place if you know what I mean. Also the Players were easily cheesed.

Submitted(+1)

I liked the concept and art

Submitted(+1)

The concept is cool but maybe a bit too ambitious for a 48h game jam ? 😅

Developer

totally agree, I passed out right after I hit submit on the final build. And I was cautious and make the page + submit early build...well, earlier. D:

Submitted(+1)

Nice game, but the camera was jittery.

:D

Submitted (1 edit) (+1)

I actually never ran into an enemy either time I played and trapped myself pretty easily. I don't think the idea of getting to big to move isn't a bad one, but with no way to decrease your size manually it kinda takes away from the enjoyment. Also the glitching static texture is really grating on the eyes. i think a solid color may have been a better choice. I think with a bit more time you could make a solid game out of this! Very neat idea!

Developer(+1)

Author's note: damn it, I didn't have enough time to test on other devices so apparently the enviroment is glitchy for some people. Sad day. 

(+1)

The glitchy environment made it very difficult to focus on the gameplay, and I don't like that you can accidentally trap yourself summoning mini-slimes. I do like the double usage of 'role reversal', though, and conceptually the game has lots of potential.

(+1)

The characters are well made, the IA is poor but in the time you had this is realy impressive. The scenario is all bugy though. You have the basis of a game there, and did it impresivly fast