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A jam submission

LEFT BEHIND (post jam version)View game page

Retro sci-fi horror FPS aboard the HMS Deringer in the year 2303.
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LEFT BEHIND (post jam version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#994.5304.530
Enjoyment#8193.5433.543
Overall#8313.6923.692
Creativity#31933.0033.003

Ranked from 381 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your role is to hunt a monster, but when the lights turn on, the roles are reversed and you become the hunted!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 147 to 141 of 147 · Next page · Last page
Submitted(+1)

Love the atmosphere! 

Submitted(+2)

Wow! Nice game! 😄

I really liked the aesthetic! Very nice shader!

The controls were a bit clunky (on one browser, the mouse sensitivity was so low, I had to go across my mousepad five times to turn around, on the other, the smallest mouse movement caused me to flail around randomly), but I suspect that is an engine problem, not a game problem!

It was really well put together! Great job! 😁

Submitted(+1)

Its magic how smooth the experience is on browser.. AND SCARY!! 😱

Submitted(+1)

wow this is a cool atmospheric game kinda amazing though

Submitted(+1)

Really cool style and atmosphere but I think the flickering felt a bit overkill. Probably an issue with the web version but it wasn't immediately clear what I was supposed to be doing when the creature came with the UI text being in the corner.   i think the character controller could have benefited from a few tweaks as it felt like i was in quake or something and walking way too fast to navigate through the map. outside of that, great work!

Submitted(+1)

I like the style, old school.

Submitted(+2)

Great atmosphere, I really liked the buildup to the monster release, it was super creepy!

The audio definitely helped build up the tension a ton, I could tell I was getting closer to the climax of the game once I started opening more doors. Unfortunately I feel like after that initial scare it really didn't go anywhere, I happened to run into the monster in the dark so when the lights turned on I was already in combat and killed it pretty easily, basically eliminating the threat from the game. I found the most enjoyable part was getting to explore the ship at will and finding the control panels, the tension deescalated too quickly for me to say that I enjoyed the horror elements at the climax. I really did enjoy this game's presentation, but my personal experience left me wanting a more complete horror experience, although what you did make during the jam period is very impressive. Overall, well done!

Viewing comments 147 to 141 of 147 · Next page · Last page