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A jam submission

Falling boxesView game page

Drag 'n drop the boxes in the right spot to make them fall in the correct targets
Submitted by auburus — 16 minutes, 40 seconds before the deadline
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Falling boxes's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34322.3573.333
Originality#41322.2003.111
Overall#43222.0172.852
Fun#51301.4932.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Join the boxes together at the end of the level

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I really like the the idea of a small puzzle game, though I'm not the  puzzle-friend. But the theme of a skribblestyle game really matches that "small game" concept very well :)

Think the idea of "joined togther" is well represented here. Nice work :)

Submitted(+1)

Its a fun idea, but the execution was lacking...

I like puzzle games, and this one is up my ally...its just too hard and unpredictable. I played it for a good 10 minutes and I still couldnt get it just right.

Sometimes it crashed.

They way you used the theme of the jam was a bit of a strech, something I've seen a bunch so far, but I liked the art style, its a fun scribly art styel and Im all in for it.

Overall, its sadly a 1.5/5, its just not engaging in any way,

But dont let that discourage you! In fact, the opposite! Try and do better next time, you seem to be very clever with this type of mechanics. Maybe take your time and experiment with this idea, and who know?, you might just create a new mobile game that will strike you a jackpot!

Submitted(+1)

You have a really interesting concept here. Great job on the art style.

I think not being able to see the entire level at once takes away the fun. You end up trying to memorize where things are and it takes quite a bit to get to the end and realise you were far off.  I think having to plan how to deal with the lasers and obstacles is the real fun of the game so let players focus on that.

Congrats on submitting!

Submitted(+1)

That is an interesting idea but it would've been so much better if you could see the entire play-field. A couple of small levels that fit in one screen. I couldn't beat it but I still ike it!

Good job!