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A jam submission

The Hunter of Falkenberg - Rite of SunderingView game page

A 16bit roguelike action RPG
Submitted by Sleipnir Dreamware (@sleipnirdream) — 21 minutes, 21 seconds before the deadline
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The Hunter of Falkenberg - Rite of Sundering's page


CriteriaRankScore*Raw Score

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two worlds are linked together. World of the death and the real world.

Did your team create the vast majority of the art during the 48 hours?


We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?


We created the vast majority of the music during the game jam

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Pretty cool. Them ranged jerks could stay in place a bit more.


For only 48h time it is a masterpiece!


As expected from Sleipnir Dreamware, this game looks marvelous and is just waiting for me to play it. Good job!


An interesting game though I am quite confused by what sort of game it's supposed to be, the images and part of the description say it's a roguelike, while in other places it's called an Action RPG meanwhile you are fighting through waves so it seems like a wave survival game.

Other than that though the basis of the story seemed interesting though the world mechanic seemed to be underused?  I mostly just randomly teleported between the normal world and the spirit world from what I could tell without much warning.  It felt like maybe it was supposed to be some sort of puzzle going to the spirit world since it removed the circles on the ground that blocked the pathways.  But I can't really tell

The enemies were relatively varied of the few I saw, other than falling into the basic ranged vs melee types there were a couple with interesting interactions.  Mainly the crossbow guys vs the ghosts that shot at you while dodging away.  Though some more variety would be interesting it did get mixed up a bit.

Overall an interesting game that I wish I was more sure what sort of game it was supposed to be.