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A jam submission

Defying InstinctsView game page

A cat that regrets hurting a harmless bird and helps it get to its babies
Submitted by CroSnake, Gintu — 23 minutes, 46 seconds before the deadline
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Defying Instincts's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#7663.6823.682
Overall#14913.2233.223
Presentation#18143.1023.102
Fun#19322.8852.885

Ranked from 157 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Cat can only proceed with bird

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 109 to 101 of 109 · Next page · Last page
Submitted (1 edit) (+1)

I like the story of the game and the concept of the scenarios. Great development. Keep it up!

Submitted(+1)

Very cute game, what a great change of heart for the lil' fluffy loaf 🐈

Submitted(+1)

Really liked how the game starts, fading in from black and with an intro cinematic!

The brief tutorial with controls guide and rules no doubt set the right mood for the rest of the game.

Actually found it very forgiving with checkpoints, strategically placed after each puzzle was completed. That was a plus!

Also, watching the full playthrough video helped with the confusing bits hehe.

Got nothing to add, really, other than a few nitpicks here and there. Perhaps, you could: add more contrast to the living room walls, and a hint feature ,:)

So well put together. Originality through the roof!

Submitted(+1)

It was fun figuring out the puzzle that each level presented. I think there were a few important actions that had animations associated that I wish were a little shorter. For instance, putting the bird down felt like it should be a lot faster since I was doing it often and often had to while with time pressure.

Overall, great job! I had fun and the level design was very creative :)

Submitted(+1)

Nice work!

Submitted(+1)

Cool idea!

I feel like there's two parts to the levels. First you need to understand what you need to do, and in what order. Second you have to execute the sequence of events, while being mindful not to drop from too high so not to hurt birdie, and not get detected.

I found the first step (understanding what to do) the most fun part, though I would probably (as others stated) make it more obvious which objects you can interact with. It's hard to distinguish platforms from interactables, and that's if they aren't both at the same time.

The second part (executing the steps) I found more frustrating: you have to time everything correctly and make sure you don't fall from too high. One misstep and you have to start the whole level again. The timing and movement restrictions are a bit too much I found, at least to start with.

Maybe a way would be to increment the fall distance before you hurt birdie and make some levels where some jumps you need to make are much bigger. This way those puzzles are more oriented towards the movement restriction, and you don't put any timing restrictions on it. You could then also focus entirely on timing levels (like the living room) and the incremented jump height would mean that birdie would only get hurt if the player is really not being careful.

Hope this helps. Well done on the game!

Submitted(+1)

Cute story! The puzzles were pretty good and varied, but in many cases could've used more clarity as to which objects I could/should interact with and which ones not. Also, the game kept constantly punishing me for not being delicate enough with the bird, and in the last level you throw the bird with the scales which was inconsistent, and because of this I don't think I would have figured it out without watching the video (I also found out I could go past the guy's legs with the video). Otherwise the puzzle design was good, could use less trial and error though.

Submitted(+1)

As others have stated, the atmosphere is definitely unique. One problem I had was being unable to tell which parts of the environment the player is supposed to be able to interact with, and which parts they can't. In the third level, I had to just watch the attached video to figure out that you could walk past the dude's legs, but not his chest. In the first level, it took a bit of trial and error to figure out I could jump on the plant. A more clear delineation between what is background and what is foreground would help a lot. Otherwise the puzzles were cute and well designed. Good job!

Developer

Thanks for the feedback! Indeed unfortunately we weren't able to fully explain everything (including many things that should be obvious) due to lack of time. Today for that matter I uploaded the walkthrough video in the event of getting stuck. Thanks for playing and the feedback, glad you liked it!

Submitted(+1)

This was so creative and well executed! Great puzzles. I had a bit of trouble knowing what I could and couldn't interact with but got through it with some trial and error. A lot of fun, great work!

Viewing comments 109 to 101 of 109 · Next page · Last page