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A jam submission

PowerGridView game page

Submitted by RonHobbyDev — 31 minutes, 24 seconds before the deadline
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PowerGrid's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7973.4263.426
Overall#8543.5123.512
Originality#8863.6303.630
Presentation#11503.4813.481

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Everything is joined together Via a power grid

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted

Cool game but could have some harder levels!

too short, but fun.

Submitted

Is this a song from sim city? it sounds so familiar

My constructive criticism would be that the money allocated in each level is usually exactly what you need, so you can pretty reverse engineer what to do. Would've been cool to have some more decisions to make

This is a just-off-the-beaten-path puzzler, and it kept me going up to the "freeform" stage! 

Major props for introducing the concepts pretty clearly in a playable, wordless tutorial. I can see the way this would expand with the addition of more and differently-costing elements.

Submitted(+1)

I like the concept, I think that it fits the theme well, and I get the SimCity for DOS presentation vibes for sure.

I recommend adding a section about controls if you get a chance. I had to press "space" to unselect a building (not sure if mouse was also an option, but didn't seem to work). Secondly, there's a bug that causes reset to fail. It worked on the very last level, but didn't work on an earlier one. You might want to add a note about it if you can reproduce the issue.

My only problem with it is that there's just not much depth to the decision making, because the cost/benefit analysis of 1:5 is just to simple. Easy ways to remedy that without blowing up scope would have been something like "solar powers in a radius, whereas power lines power linearly," or to have power output capacity that drives the placement of "hubs". 

I hope you get a chance to explore the concept more. I can definitely see a place in my Steam library alongside tiles such as Mini Metro for an endless power-grid simulation.

Developer (2 edits)

Hi yes level 5 has a reset bug. I know what causes it but I can't fix it post submission. 

You click the button a second time to deselect. But yes didn't have time to implement.

I really wanted to make it more complex. 

I had so many ideas for problems solving I made a mock-up full of different stuff that would have costed different amounts but just didn't have the time:


Developer (1 edit)

Hey people you may need to use a chromium web browser for this to work.  Chrome or edge should work. Firefox loading times may be very long and safari is unsupported. 

loading

Developer (1 edit)

You may need to change browser to a chromium one

(+1)

Thanks! I changed the rating :3

Viewing comments 7 to 1 of 27 · Previous page · First page