love it!
UnbearableBear
Creator of
Recent community posts
I learned my lessons during GMTK, and the artstyle was so simple (compared to my previous games where I have to manually redraw every frame to achieve a "sketch-like" visual, I'm looking at the same gmtk entry). Also the pressure that I have uni classes the day after prolly helped too lmao. And yes, the "spikes" (which are water bubbles btw) is hard to spot yep. Thanks for playing!
Hello, thanks for playing and for the wonderful feedback! <3
First off, yeah I do agree about the danger obstacles being so hard to read lmao, I believe you're playing the latest update and let me tell you it was way worse before (it's colored white 😭), I'll perhaps find more way to improve on that aspect. I will also fine tune and make more of the levels more forgiving (as per all the feedbacks). Thank you thank you so so much!
Thanks for playing! I totally agree, the decor was just a last second addition to make the levels feel a bit less boring (will work on improving them ) and as for the game balance, nyeeahhh.... I will try looking on how to fix that lmao, the whole game package for what it is right now is just a glued together pieces of features I've implemented on the course of 4 days, the levels, music and sfx wasn't even implemented 4 hours before the deadline 😭. Again, thanks for the feedback.
I REALLY, REALLY, REALLY ADORE THE ART ON THIS ONE. This is the kind of art I'm trying to replicate so bad for my game. 😭As the person below me said, not so much of a game YES BUUUUUUTTTT for what it is, it's actually pretty good for a 4 Day Jam. I love the dialogue, and mmm that cat is drawn so elegantly.




