This is neat but really hard. It'd be super useful if the enemies would indicate where they're shooting by their shape or orientation or so.
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aztecDISCOvery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2246 | 2.746 | 3.231 |
Presentation | #3167 | 2.484 | 2.923 |
Overall | #3421 | 2.397 | 2.821 |
Originality | #4631 | 1.961 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game was supposed to have a color based room modifier system. These modifiers could have been chained together for increasing high scores and difficulty, but unfortunately we simply didn't reach that point in development as we overplanned a bit. None the less the game turned out relatively fine and the base of the changing colors can be seen (and heard) so we thought it'd still be worth a submit, even if it technically should be fodder for disqualification.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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