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A jam submission

Rob and BobView game page

Submitted by LotoDulo — 3 hours, 56 minutes before the deadline
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Rob and Bob's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22542.8892.889
Fun#25522.6112.611
Overall#26632.7412.741
Originality#29802.7222.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Rob and Bob are joined together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Hey.. 11 yo? When I was your age it was a success when I was able to tie my shoes by myself! Good and funny game (and in 48 hours!)! Keep it up!

Developer(+1)

Thanks for the support! I appreciate it!

(+1)

A neat little puzzle game. I especially appreciate the level select feature, though I don't feel like level 6 was a "final exam", so to speak. I think this could definitely use more levels to explore. :-)

Developer(+1)

I think that there can be more levels too but I havn't got enough time.

Submitted(+1)

Bobby  and Robby. Great for an engine like scratch! I saw this concept once in the Vimlark Jam but it's cool for something with a limiting engine.  It could be better if you made the robots smaller through making a separate sprite and making it follow the robot graphics to detect the surrounding and use variables to share the info. The movement could be also a lot more smoother. Probably try using one font in the first screen like the pixel font. Cute graphics. Maybe try to use one art style. Also if you have time, try out my game in the jam.

Developer

I will do an actualisation when the jam ends because I know that it isn't the best game ever. And I will check out your game!

Submitted(+1)

Hey mate. Some feedback:

- Don't take me back to the menu whenever I die. Having a level select screen is nice, but taking me back to the menu every time I die is annoying.

- The hitboxes of the players are kind of big.

- The music is too short, so the loop gets irritating real fast.  Furthermore, the walkSFX is annoying too.

- Levels 2 and 3 require too much precision.

- Some walk animations would be nice.

Win screen:


Developer

I'm going to fix some of that when the jam ends. I will fix that when you die, you go to the menu, the hitboxes, the music and walk animations.

Submitted(+1)

I like that one controls move both character and you have to maneuver the other one around the first. I think having some sort of indicator of where you'll rotate to could help players better plan ahead. Great job

Developer

Thanks for the feedback! I'm going to implement that idea in the game soon.

Submitted(+1)

Awesome job! The only critique I have is that I wish the controls were consistent between just using keyboard (like having spacebar to hit the  "menu" button) or somehow controlling the characters with the mouse. Otherwise  I like how changing the shape of the two characters together lets you fit into different spaces.

Submitted(+1)

Fun concept! i seen someone else already mentioned this but smoother controls would make it feel better! :)

(+1)

Cute Game, like the guitar in the background.

It was unclear to me at the start that the robot could only move in a circle around the main robot. Maybe some sort of design element that shows "this one can only circle the main robot?"

Submitted(+1)

Cool idea! If the controls were a bit smoother I can see a lot of potential to this! Possibly having some more complexity with a third robot to also move around?