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Sand Warfare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1158 | 3.476 | 3.476 |
Overall | #1850 | 3.079 | 3.079 |
Originality | #2161 | 3.095 | 3.095 |
Fun | #2425 | 2.667 | 2.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game, the main characters are joining together a curse that prevents them from moving further than 50 meters from each other
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Sorry for not getting a chance to play your game during a stream but I am running out of time and had a hefty amount of games to get through so I am just playing and rating at this point! Thank you for your understanding :D
super difficult game lol but I really like it! Its so mnuch fun running around as those still little people. nice modelling and art! :D
thanks for the feedback!
nice game.
Love the visuals and the concept. Gameplay is fun to play. But I sometimes have trouble with aiming at the enemy like the cursor aim precision is slightly off and I wish there was more feedback when an enemy is shot to show the shot hit.
thanks for the feedback!
oh boy... this is a great idea but the enemies are moving so fast it was almost impossible for me to get through the first level. hope this game gets to be developed further, I'd really like to play this kind of tactical shooter
I realized that the game came out too complicated, after the game jam I will release an update that simplifies the game, thanks for the feedback.
glad to hear that, I'm gonna be following it then :) the game actually reminded me of the Warhammer 40k tactical RTS game I played a while ago. I remember dropping the game after all the average RTS elements kicked in but the first couple of missions where you have to manage a small team of soldiers in real-time was super fun