Pretty fun, but also hard lol. When I'm panicking it's hard to grab a new guy to join with. Probably best to play in full screen because if you click outside the game area it pauses and it really breaks your rhythm
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Undercroft's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1119 | 3.520 | 3.520 |
Overall | #1814 | 3.093 | 3.093 |
Presentation | #1991 | 3.000 | 3.000 |
Fun | #2202 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join together with an enemy to be able to fight back, but you also become twice as likely to get hit.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Scored 36 ! Nice idea, definitely needs some polish, like juice (screenshake, recoil etc.) and the camera should relocate in the center of our two characters when we join an ennemy.
Thanks for the feedback!
Screenshake, recoil and that kinda of stuff would have been really helpful to make this game better, I linda of forgot about It during the 48 hours! Haha.
Centering the camera would also be really good and probably not that hard to implement, so thanks for that suggestion!
I'm glad you gave the game a try!
Pretty nice concept. I like the disposal of enemies by linking them and leaving them. Get's pretty intense reall fast haha! If you have time come check this out. https://itch.io/jam/gmtk-2021/rate/1081258
Very unique use of theme. I haven't seen anything where people are linked up yet. Really well done. Also the main character design (and title screen) is very well designed. It is a little bit too difficult, for me at least and my poor playing skills. I'd maybe decrease the shot rate or travel distance of enemy bullets. It just makes it super hard to keep up with what's going on. Though it is a bullet hell game so I understand that!
Thanks for the feedback!
I considered that as an option during development, but since I felt the theme wasn't really that present in the game I decided to also "join together" the hitboxes. That gave me more headache than it was worth and I thought about subtracting ammo rather than health when the enemy got hit, which I think would be way more fun, but it was already very late into the time limit and a lot of stuff needed work.
I'm happy you gave it a try and had some fun!
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