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Googli goo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2784 | 2.801 | 2.882 |
Presentation | #4365 | 2.058 | 2.118 |
Overall | #4367 | 2.058 | 2.118 |
Fun | #5126 | 1.543 | 1.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a child, life can feel out of control especially during an earthquake. We hope to bring joy during a stressful, out of control memory.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Well, the game certainly is out of control, but in this case that's not to its benefit. I have no idea why the character moves so sporadically when jumping or just being airborne, and the random moving objects look less like they're in an earthquake and more like they're glitching out. Once I collected 3 googly eyes, nothing seemed to happen, and even that was a challenge with the strange physics. Also, it's very odd to me that I can't control the camera, that certainly didn't help with navigation. Can't say I enjoyed this one.
we did have some code break near the end causing issues with the character. And the earthquake wasn't the inital plan, it was a last minute application because we had planned for some various effects but only that was in a state that could be applied, its fairly obvious that the end result wasn't 100% where we intended seeing as how features were finished and missing but thats game development in a short window sometimes. Things break or get overlooked.
I like the idea of changing states to get around the level. Fun idea!
the shame was while it was implemented the items needed to change didn't get added. The goal was supposed to be having small puzzles the player would need to use the state changes to adapt and get around. Some got implemented, some did not. But we are proud of what we did get. It was more finished than it could've been and while not perfect we did get something somewhat complete and playable on our first jam. Thank you for playing and being appreciative of what could have been.
good job it does fill like you out of control
while not our main goal to showcase out of control it was a lucky accident. Sometimes things don't go to plan. But we could've had nothing in the end. We had something. solid art and audio and potential. With more time programming it could've been better. But deadlines and a game jam are what they are. Thanks for playing and being appreciative of what we did accomplish.
Congrats on the submission! :D