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ProtoRoboControl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1872 | 3.094 | 3.094 |
Originality | #2348 | 2.969 | 2.969 |
Overall | #2623 | 2.688 | 2.688 |
Fun | #3119 | 2.406 | 2.406 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Robot loses bits of its "control" when gets damaged
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice art when you only had 48 hours. I like the idea did you upgrade your robot while playing, instead of in a menu between levels. Well done :)
Impressive visuals, especially considering the 48-hour dev time limit!
Cool game, nice :]
Great job!
The controls felt a little loose, but overall this was really innovative! I really love the idea of losing control of components as you take damage, but it also lead to me rolling about unable to kill anything or progressing at the end of my life. Still, this was a good idea with great execution.
Oneof the better games I've played so far. I like the idea of gradually losing control of the robot as you take damage. It can still be a bit hard to control even on full health though. Other than that, it's a decent game for the time allowed.