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Juggler's Jig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3295 | 2.487 | 3.182 |
Fun | #3300 | 2.345 | 3.000 |
Overall | #3821 | 2.274 | 2.909 |
Originality | #4310 | 2.203 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot control how long the mechanics, such as invisibility, last
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I like the concept here were it's a stealth game in which your tools fail at random. But like others have said, the robots need some glasses or something, because they be blind. I'd also recommend having the camera follow the player a little more closely. As it is, I feel as though I'm walking blindly when I'm so close to the edge of the screen all the time.
The music is banging though.
Good job! The player controls felt good. I did find some bugs though: Enemies weren't able to detect me, and I was able to dash outside of the stage.
I wasn't really sure what was going on, which I guess goes with the theme of being out of control. The detection didn't really seem to work, I was usually able to to just walk right past the enemies without invisibility on. I think the idea you were going for was a pretty good one, that your trusty tools might not be so trusty after all.. but I think the execution needs some work.
It doesn't really strongly fit the theme, and it felt a little buggy... Detection seemed inconsistent, I could be right in front of an enemy and sometimes they'd just ignore me it seems like