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SHAFT (GMTK Game Jam 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4672 | 2.012 | 2.700 |
Presentation | #5229 | 1.491 | 2.000 |
Overall | #5278 | 1.416 | 1.900 |
Fun | #5366 | 1.193 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your mine elevator is out of control. Trying to prevent a freefall.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Im not sure what i should do to "win". I hope that you had fun making it :)
We ran out of time before we could finish the "winning" part. We thought that one of the side shafts would have a "princess" object, to collect. Not a literal princess (Mario/DonkeyKong reference). But, YES, we had lots of fun, so we thought we'd submit it anyway. :) Thanks for trying it out!
This was weird. A bit creepy too.
But hey, if you learned new things making this, it's a victory!
I was really confused about how I was supposed to play the game.
I completely understand. Me and my son are very new to game development, but we like trying these "48 hour jams"... we learn SO MUCH along the way. So we thought we'd post what we ended up with at the deadline, even though it isn't finished by any real standard. Just for the fun of it. Thanks for giving it a try.
Definately! Keep doing cool stuff and learning along the way!