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GoslinJoe

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A member registered Jul 06, 2020 · View creator page →

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I've been studying a whole lot of "Adaptive Game Music" principles, leading up to this game jam -- and so, I'm very much interested in deconstructing the source song that I've selected into a host of looping "stems" (and crossfades and stingers and whatnot). And, yes, I think tempo changes are also completely fair game. I want to try to get the music to MATCH the gameplay as much as possible, without bastardizing the one fixed artist-provided rendition TOO TERRIBLY much. We'll see how many liberties I actually end up taking -- but I'm open to the process. And I'm hoping the artist will be tickled to see their work "serve" more purposes than just a simple background "soundtrack" wallpaper. Fingers crossed.

Thanks so much!

If I wind up with three different tracks (say: "Level 1: Interstellar",  "Level 2: Genesis", "Level 3: Evolution"), would I submit them in separate files or stitched together into one MP3? And... if each track is one minute long, would the TOTAL TIME count towards the 3-minute requirement? Thanks.

We ran out of time before we could finish the "winning" part. We thought that one of the side shafts would have a "princess" object, to collect. Not a literal princess (Mario/DonkeyKong reference). But, YES, we had lots of fun, so we thought we'd submit it anyway.  :)  Thanks for trying it out!

I completely understand. Me and my son are very new to game development, but we like trying these "48 hour jams"... we learn SO MUCH along the way. So we thought we'd post what we ended up with at the deadline, even though it isn't finished by any real standard. Just for the fun of it. Thanks for giving it a try.