I've been studying a whole lot of "Adaptive Game Music" principles, leading up to this game jam -- and so, I'm very much interested in deconstructing the source song that I've selected into a host of looping "stems" (and crossfades and stingers and whatnot). And, yes, I think tempo changes are also completely fair game. I want to try to get the music to MATCH the gameplay as much as possible, without bastardizing the one fixed artist-provided rendition TOO TERRIBLY much. We'll see how many liberties I actually end up taking -- but I'm open to the process. And I'm hoping the artist will be tickled to see their work "serve" more purposes than just a simple background "soundtrack" wallpaper. Fingers crossed.
GoslinJoe
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I completely understand. Me and my son are very new to game development, but we like trying these "48 hour jams"... we learn SO MUCH along the way. So we thought we'd post what we ended up with at the deadline, even though it isn't finished by any real standard. Just for the fun of it. Thanks for giving it a try.
