Play game
Crazy Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1960 | 3.127 | 4.000 |
Overall | #2046 | 2.914 | 3.727 |
Presentation | #2122 | 2.985 | 3.818 |
Fun | #2659 | 2.558 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the square lived in the control key and gets out of it, getting out of control. Also every time you kill an enemy is a change that your keys are changed, creating a mess.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
The mechanic where the controls change was neat, but ultimately a bit frustrating. It wasn't entirely clear whether I was killing the viruses properly or not, and I usually wasn't sure why I had died.
Nice game! First I think that staying still will make the viruses chase me, no a complete game over, maybe an animation of you dying as the viruses come after you and kill you would help to let the player know why he loses.
Good work!
This is a really fun concept paired with a fitting presentation, but I had two issues with the game: the tutorial didn't explain that you had to jump on the viruses to defeat them, and the time you can "hold still" before it's a "Game Over" is really strict. It was so short that in the actual level it ran out before I could even realize why I lost
The presentation is nice but I could not quite understand what to do.. The tutorial was unclear about how to kill the viruses.
The game was very unique and fun to play!
I thought the tutorial level was well-designed (though it wasn't entirely clear at first that I had to jump on top of the viruses). However, the time-limit on the main level seemed arbitrary, and the failure-condition was not well-communicated.
Despite that, I think you have a pretty solid base for a game here! I like the imagination of the setting, and I think there's a lot you could do there
Thanks for your comment, I also think that the tutorial wasn't that clear. For next time I will try to make an interactive tutorial, like this I could feet more information in less space.