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A jam submission

GMTK2020: Gundam Manual Tournament KoliseumView game page

Mechs battles with chaotic controls
Submitted by Nyamah, Pixel Noire Games (@pixelnoire) — 5 minutes, 51 seconds before the deadline
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GMTK2020: Gundam Manual Tournament Koliseum's page


CriteriaRankScore*Raw Score

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Lots of small controllers to make simple actions. You become crazy.

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We used pre-existing audio

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pretty cool but i found it a bit easy, i managed to cheese it pretty easily, it's a great idea but it needs some work, like a blocking or some reason to swap hands. if there was blocking in the game i might have missed it. good game overall.

This was really fucking great even though the strategy for the fight itself was just jetpack + punch lmao

Would love to see more of this


That was a cool, different approach to the topic as well, here I really felt out of control at times because I was wanting to do many things at once but only could one at a time. I think this is one of the games that hit the theme very well.The art style was also very well done, neat comic'ish fighting style. The replayability is limited to maybe 3-5 iterations to test out some different tactics but of course that is not the focus of the Jam, to make a fully fletched out game. Well done!


This is awesome! Loved this game! not sure if it fits the theme entirely but great job!


I really liked the idea that you can only control two parts of the body at a time! I would have liked to see a few more movement options, like the ability to move left and right. I felt pretty clumsy only being able to use the mouse, so maybe a keyboard option would allow me to have better control over my character. I still felt in control of my character, but control was just clumsy, not necessarily out of control. The concept is fun! And I really like your use of the game jam logo in the center of the ring.


That was awesome! This might be my favorite game of the jam so far in terms of play and aesthetic. I only wish it was longer. 

From a design perspective, I think it would have been interesting to have damage be represented by the amount of power you have, rather then just a flat 2. 


If you ever expand on this, please add multiplayer and respond to this comment immediately. 


Magnificent. I wish every mech shooter was like this. Flight simulator for mechs.

(Sidenote: the transition from menu music to gameplay is deafening.)

Nice one though!