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A jam submission

AutopilotView game page

Endless enemies, one experimental fighter and buggy controls. Can you survive?
Submitted by Jack Burrup (@Quertxxx) — 1 hour, 15 minutes before the deadline
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Autopilot's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#27872.5183.083
Presentation#34052.4493.000
Overall#35292.3812.917
Originality#43742.1772.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
When the player loses health, the controls are affected. First hit reverses, second hit puts input lag on the controls.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

Really fun game! I liked the sprites and the different enemy types. The damaged mode is really well implemented!

Submitted(+1)

The idea of controls getting harder as the player's health goes down is actually a brilliant idea. The only suggestions I have would be as follows:

  1. Re-make the game in GameMaker Studio or Unity. While, yes, UE4 is amazing when it comes to 3D games, and our goto for 3D development, they absolutely suck when it comes to 2D games. We personally prefer GameMaker Studio for developing small 2D games like this, since the workspace is actually super convenient once you work it out, and Game Maker Language is arguably the second easiest programming language out there, second only to scratch.mit.edu xD. And, while it doesn't seem like such a big deal, I can tell you right now that just by playing your game, I could tell it was made is UE4, which isn't a good thing. Do yourself a favour and get Unity or, better if you can afford it, GameMaker Studio.
  2. Use free-to-use assets that you can find online. There's absolutely no shame, but it does a lot to improve the quality of the game very quickly. Our submission was made almost entirely from one free-to-use tile-set from online, and the visual quality speaks for itself (granted, the level design isn't the greatest at times, since we were making them at 12am-2am lol). No matter how much effort you put into the art of your game, there's no denying that there's probably a free-to-use version out there that's better...

As picky as I might be sounding right now, I still genuinely think that this is an awesome concept and quite a fun game! It's just the small details that can seriously take this from being mediocre to amazing.

Developer

Hey, Personally I would have done it in Unity, but my partner isnt adverse in the software so it limited us, however I do fully agree. Personally I think the assets we made were adequate, but noted. A newer version is currently being worked on by my partner with a lot of the bugs ironed out.

Submitted(+1)

Was a fun game with an interesting concept, the mechanics created funny moments like being hit once, trying to dodge a bullet and accidentally flying straight into another spaceship.

Would love to see it fully fleshed out

Developer

Thank you so much, this means a lot to me and my co-dev. Im glad you enjoyed!

Developer(+1)

Movement - Arrow Keys

Shooting - Z

Focus Mode - X

Exit to main menu - TAB