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GMTK Game Jam 2020: Tank Command's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3763 | 2.457 | 2.786 |
Presentation | #4331 | 2.079 | 2.357 |
Overall | #4584 | 1.953 | 2.214 |
Fun | #4998 | 1.638 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Have to queue up command rather than controlling the tank directly.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I'm going to be giving quite a bit of harsh feedback, but please understand I'm trying to present ideas so that you can possibly take this idea and make a really good game out of it!
The control scheme could definitely be taken somewhere, but without any player feedback or challenges the player needs to face, the game becomes really boring to be completely honest. Furthermore, it really isn't made clear what the player is supposed to do. Sure, it's possible to figure out, but a simple screen just explaining to the player what they need to do can go a long way to making the game more polished. Finally, the setting really doesn't fit the theme, so it feels less like an interactive game and more like a chess board.
So, here are a few ideas that I personally might implement to turn this idea into a fun game:
Just adding these few sound effects will increase the quality of your game significantly!
Once again, I know it seems harsh, but I genuinely believe this control scheme could work really well in creating an interesting game and I'm just trying to help. If you want to do more research into making games more fun, Jonas Tyroller has a massive collection of videos about it on his YouTube channel (the channel is just called Jonas Tyroller).
I hope this helped!
so cool how you combined the card game mechanics with the grid based-movement!
as others stated, it could be a bit more challenging for example with a limit to the cards, certain cards that must be played or some other objectives on the stage, this has a lot of potential!
It is fun concept, that could be expanded, but it lacks any challange.
I have to agree, interesting idea but kinda boring, just wait around waiting for right arrows is not fun game play. Also it is a tank after all why not shoot stuff you know?