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A jam submission

Swoosh!View game page

Katana wielding simulator
Submitted by venitherich — 1 hour, 47 minutes before the deadline
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Swoosh!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#29272.4642.464
Overall#41542.1432.143
Presentation#41712.1432.143
Originality#51321.7141.714

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a shuriken-storm!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Game was quite fun, with suprisingly good mesh of sound and music.

Loved the consideration of adding more than one type of attack animation.

But,

- The ending screen. I am sure you already know, the game does not end when the ending screen appears and the score keeps tallying if the player continues the game.

- Not very sure how this fits the theme of the Jam. Just feels like a normal hack and slash to me.

- Adding powerups or some sort progression in difficulty would  be nice. Stuff like walking down a corridor with tougher and tougher ninjas and ultimately facing a boss ninja would be quite fun, something like a bullet hell but with ninjas.

- Have you considered using a discreet life system rather than a life bar? Usually when you use a linear life bar, you benefit from varying damage counters informing the player to manage their health at a more precise level. But using discreet health is more preferable in bullet hell and hack-and-slash games, because the damage amount does not matter, only the fact that you got hit. This gives the player better understanding of how much health they have to deal with.

- Adding a cooldown or resource for blocking ninja stars would make the game more challenging. Currently the game feels too easy with the ability to block almost all obstacles in your way, dying is really tough, but killing is not too risky.

A bit easy and I don't really understand the theme. But pretty fun!

Submitted

I like the sounds and the music. Other than that idk, I feel like it really lacks difficulty and a score system. Maybe if there were more enemies and projectiles it would really feel out of control and therefore a little more fun.

Submitted

Good job. It would have been nice with some gameplay focusing on the theme, maybe you can only make other attack, so you do not have control of your own attacks?