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A jam submission

Control your EmpireView game page

an idle-stategy where you don't control the situation
Submitted by MaxPchelintsev (@RussianNotation) — 2 hours, 39 minutes before the deadline
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Control your Empire's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#33092.6093.500
Overall#42712.0872.800
Presentation#42812.0872.800
Fun#49691.6402.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An idle-stategy where you don't control the situation.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted

The flashing lights on the menu screen might be an epileptic trigger, might want to watch out for that in the future. Also, the resource circles are a bit small. Outside of that, I'm not entirely sure what the resources do and how I want to allocate them. I thought I'd try to dump all the food into one city to get it ahead, but then it merged with a nearby city and reset its resources. Also, the city I'd be dumping all my corpses into was marked as optimal and started making technology despite not having any food. So, I started dumping all food, corpses, and technology into that city, but it wasn't clear if that was a good thing or not. The numbers go down so quickly and have long trailing decimals, so it's difficult to tell what the actual values are. I'd maybe try slowing down the rate of decay and lose the trailing decimals (use larger numbers instead if they need to be that precise). Seems like you have a vision for the game though and that's a good thing. I just wish that vision could be better communicated to the player so I know what it is that I am actually working towards.

Submitted

This looks like a super ambitious and impressive project! I couldn't really figure out what I was supposed to do, despite reading the instructions screen. It takes more effort, but I think an in-game tutorial could have helped this a lot!

Submitted

excellent job on getting those minimal ui , game play was a bit "click - drag simulator" over all Good job :D

Submitted

This is neat! Having a little trouble understanding it though

Submitted

I love the idea, wish there was a little more instruction on how to play. Good Work!