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A jam submission

Dissonant DreamView game page

Escape a weird dream in this simple platformer
Submitted by dino460, 2dfssd — 1 hour, 58 minutes before the deadline
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Dissonant Dream's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12893.3893.389
Overall#25142.7222.722
Fun#25172.6112.611
Originality#29872.7222.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game randomly cicles through levels after one is completed, the player hits an enemy or a random timer (not explicitly shown) reaches zero.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Interesting different weird levels that played with gravity

(+1)

Interesting different weird levels that played with gravity

Developer

Thanks! Pleased that you liked them :)

Submitted(+1)

I really like the Downwell vibes with the minimal art and punchy, 8 bit sound effects and music, but I found there were a few times I got stuck inside a wall and had to restart the game. I think the random level swapping mechanic is interesting, but not totally clear on how it works. Nice job!

Developer

The wall glitch is probably a collider problem, we’ll try to fix it as soon as the jam ends.

The swapping mechanic works by changing the level when you hit an enemy, the totem or a timer runs out. Unfortunately we did not have time to further its development due to the jams time constraints.

All in all, thanks for the feedback! We are pleased to know that you enjoyed the game. Stay tuned, for we will try to make it more presentable and polished by the end of the jam ;D

Submitted(+1)

I liked the game but I couldn't understand the progression system to be honest... Overall it was a nice game... Good Luck!

Developer(+1)

Thanks for playing! The feedback of the game is definitely not the best. This was our first game jam and we ended up not being able to put as many mechanics as we wanted and/or the game needed, but we will keep on improving the game as soon as the jam is over so thanks for your feedback ;)

Submitted(+1)

An interesting spin on the theme! The sprites you chose for the game fit the gameplay quite well, the only complaint I have is that the player tends to get stuck a lot, but that's fine! Solid jam entry!

Here is my game if you wanna play it, sorry for linking it in the comment but itch is bugged and isn't displaying it in the comment: https://itch.io/jam/gmtk-2020/rate/698697#post-1648262
Developer(+1)

Very pleased to know that you enjoyed it! I will try to fix this bugs once the jam is over, thanks for the feedback :P

Submitted(+1)

Cool game, I really like the art style and the music, and the changing rules are an interesting spin. Sometimes the character would get stuck, but it's no big deal. I took me a minute to understand how the jump height works, and I actually think it's a neat way to implement it.

Anyway, great job!

Developer(+1)

Nice to hear that you liked it! I will try to fix this issue as soon as the jam is over. Probably it’s just a collider bug. Thanks for the feedback!

Submitted(+1)

This is a vibe.  I love the presentation.

Developer

Thank you for your feedback :D

Submitted(+1)

It's interesting the idea behind of this game, but the controls are a little bit unrensposive, sometimes look's like i jump higher that other times, and also lacks a lot of juice and feedback, but anyway, i like it! 

Developer

First of all, thanks for your feedback ;)

The controls are, indeed, a little broken, but the variable jump height was intended (we designed it as a “hold to jump higher” input), but ended up somewhat weird and buggy. About the lack of juice and feedback, we intended to make it clearer if you were progressing through the game and add a little more response to your gameplay, but the short time and a little bit of disorganization on our side hindered our attempts to implement such systems, so we ended up with more of a beta sort of thing than a full release.

Again, thanks for your feedback. Really pleased to know that you enjoyed the game.

Submitted(+1)

The "hold to jump higher" it's actually pretty simple, you just need to multiply the Y velocity by a number that is less than 1 (i usually put 0.5) ONLY when the key for jump was released and the Y velocity is going up (you know, when the Y velocity is greather than 0 or less than 0, depending on the engine) i recommend you this video: https://www.youtube.com/watch?v=vFsJIrm2btU it explains a lot of tips to make your platformer controls feel a lot better. 

Developer(+1)

Thanks, gonna keep an eye on that