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TooDrunkToMove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1943 | 2.835 | 3.214 |
Overall | #2757 | 2.646 | 3.000 |
Originality | #2843 | 2.772 | 3.143 |
Presentation | #3521 | 2.394 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a bunch of drunkards. Just like in real life, their behaviors are very "out of control". You have limited methods to control them safely back to their home. The problem is that the control keys will change rapidly if they accidentally hit the wall or take a sip of their beer every few seconds.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Very cool idea, well put together, I didn't understand where the house is though...
Thank you for playing. The target house is shown on the top-right of the screen, next to the character icon
Fun game!
My best strategy so far is to mash all the buttons every time he drinks, so that my drunkard does not become fish baits. On the second level, my brain.exe crashed.
It took some time for me to notice that there is a drink meter there, I think providing a drinking sound effect would give players a heads up beforehand.
I have a reflex of a cactus. During switching, I need some time to take in what has happened. For us cacti, keeping the direction they are walking or change them towards the safest direction using raycast would help send more drunkards home.
Your suggestions are really constructive and helpful. I thought about giving some icon hinting the next key bindings after the deadline. But your suggestion about directing them away from water is a great improvement.
How evil do you need to be to create a game like this? Jokes aside, I really like this game. My only gripe with it is that it can be difficult at times to find your destination.
Unique idea and like the comment below the art style made it easy to understand what was going on. Found the controls a bit too difficult to get the hang of.
Really well thought idea making the game really challenging! I would say however, the presentation is too pleasing but at the same time it still is very clear and understandable, like I know which house is mine and what patches I should avoid.